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  1. #11
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    just play a dragoon! their job is to tank the floor
    (15)

  2. #12
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kaedan94 View Post
    Tanks have it the worst when they're doing it for the first time.
    I always run dungeons for the first time as tank (I main MNK) not for the faster ques, but because being tank is easiest for new dungeons. Due to greater survivability. Less focus on rotation so able to observe easier. Also tanks only real conern is holding enmity. Most mechanics are handled by the rest of the party.
    So in my experience, tanks have it easiest.
    (2)

  3. #13
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Nothing is story mode is hard after they nerfed Steps of Faith - that was the only one with some difficulty but not anymore.
    Each boss now can be explained in a few lines of instructions.
    The Chrysalis:
    Boss go in middle - run into balls around room - alternate if possible
    Meteor phase - tanks catch meteors - dps kill vortex

    You can choose to explain more if you want but it is not really necessary and lol@healing chrysalis is hard. The boss gives you huge ass cast time warning that double/triple is coming and THEN casts sparks, we don't get that luxury in coil much.
    (2)

  4. #14
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    I am giggling because all the heavnsward dungeons were super super easy compared to earlier dungeons.

    IE: Brayflox as a scholar, that is fun
    (3)

  5. #15
    Player
    LunaSnowfield's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Nova Elysium
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    >Get a FC
    >Make Friends
    >Ask for help and build a group
    >avoid DF
    > PROFIT!!
    (1)

  6. #16
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    As respectfully as I can, I disagree with you completely.
    (8)

  7. #17
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    I used to prefer optional dungeons. I have bad social/performance anxiety, especially when I'm with people I know. In the last MMO I played, it took me over a year of playing to even get the courage up to try a dungeon.

    This game pushed me into dungeons and out of my comfort zone by making them mandatory for the story. Since then, I've gained a lot of confidence in my skills as a player, I've become comfortable, and now look forward to learning and conquering new dungeons and their challenges. Mandatory story dungeons have improved my healthy confidence in my skills and improved my play.

    You know what else helped me become more brave? The fact that you're with random people you don't know almost every time. One of the benefits of cross server DF.

    If you mess up or get confused and they can't handle it, the worst they can do is fuss and kick you. You won't ever see them or hear from them again most likely, so just try again. You can keep trying and trying until you get it right, with a fresh group each try. Even if all of the groups you're with while you are learning are jerks, you'll have a fresh start and won't see them ever again most likely each time, so no harm done.

    And as a healer, you should really learn to enjoy running frequent dungeons if you enjoy healing. Where else are you going to get to play healer? When you're doing solo content you aren't exactly getting to do much of the healing you say you enjoy.

    So really, mandatory story dungeons are just a strong encouragement for you to improve yourself and experience new things, and grow out of your comfort zone. Being able to hide from them is a great option to have, but doing so isn't helping you grow any.
    (21)

  8. #18
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    I guess my question is: what would you do to replace dungeons if you took them out of the MSQ? Doesn't really make a whole lot of sense to journey through the story of a combat-oriented game and not tackle the monster-infested areas the game has to offer.

    You don't have to look up mechanics just like you don't have to use a strategy guide for other games. But those guides are there to make the experience easier. Finishing 2.55 (from Snowcloak onward) usually my entire DF party never did the dungeon/trial before and I was the only one who watched a video. We got through just fine. You might wipe once or twice from a silly mistake, but as long as you don't rage quit the game has a lot of indicators to let you know what's going on.
    (2)

  9. #19
    Player
    sackm's Avatar
    Join Date
    Aug 2012
    Posts
    112
    Character
    Blind Guardian
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    none of those fights are difficult lol
    (1)

  10. #20
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Aeyis View Post
    Healing Chrysalis is much harder then tanking or dpsing it. Secondly, that duty does have a lot of mechanics to deal with.
    Not really. Only real mechanic that might be confusing is the meteor dropping.



    I've helped a follow do it a few days ago, and I can safely say the only reason we did it first try (instead of several tries) was because I single handedly healed, as well as did a full explaination of all the abilities beforehand.
    See my point 3, which you conveniently deleted.

    Dps is always easier then healer, because you wont have to watch healthbars on top of doing your thing.
    You completely missed the point. If he's dying as a healer, he will die as a DPS. "Easy/hard" never even comes into the equation.
    (6)

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