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  1. #1
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Evangela View Post
    this thread is still going one? asking SE to stop making dungeons for the main scenario is just... not gonna happen. 95% of the players are gonna complain real hard if they actually do that.
    That number comes from where? In fact, a lot of people I talked to would not mind it, as long as they keep making dungeons. Even got told that it would keep the bads out of the dungeon runs when they want to do them.

    Also, community always complain about something, so *shrugs* that is the nature of mmo.
    (1)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    No, I oppose this request compleyely. This is a fantasy based role playing game, dungeons and trials are an integral part of the game and genre. Dungeons are great design set pieces that allow the developer to set the mood, tell the story and still challenge the player. Snowcloak and Keeper of the lake are both great examples of this. If you do away with dungeons in the story, you might as well relegate the game to nothing more than FATE trains and other forms ofopen world leveling, which simply eviscerates the game and genre.
    (4)

  3. #3
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kosmos992k View Post
    No, I oppose this request compleyely. This is a fantasy based role playing game, dungeons and trials are an integral part of the game and genre. Dungeons are great design set pieces that allow the developer to set the mood, tell the story and still challenge the player. Snowcloak and Keeper of the lake are both great examples of this. If you do away with dungeons in the story, you might as well relegate the game to nothing more than FATE trains and other forms ofopen world leveling, which simply eviscerates the game and genre.
    I respect that and understand that as well. It would be nice if they could balance it out. Branching option of choices you can make dungeon path or something else.
    (1)

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