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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Shadow Wall vs Vengeance!

    Vengeance:
    Every time someone attacks you they take 50 potency in damage.
    Reduces damage taken by 30%.
    Duration: 15s
    Reuse: 120s

    Shadow Wall
    Reduces damage taken by 30%.
    Duration: 10s
    Reuse: 180s


    Something needs changed. Vengeance is 100x better then Shadow Wall. I would change it to something like this.

    Shadow Wall
    Every time something attacks you, you heal for 50 potency.
    Reduces damage taken by 30%
    Duration: 15s
    Reuse: 120s
    (1)

  2. #2
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Shadow Wall
    Every time something attacks you, you heal for 50 potency.
    Reduces damage taken by 30%
    Duration: 15s
    Reuse: 120s
    It's funny, because with all the things they take from FFXI..I figured they would have at least took a look at Dark Knight's Dread Spikes and worked it in accordingly. Heck, I expected THAT to be the 5 minute CD.
    (0)

  3. #3
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Umm pardon me but why are we comparing skills in a vaccume here?
    (4)

  4. #4
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    It's better to look at the big picture rather skill by skill:

    DRK Defensive skills (not counting HP skills):
    -Foresight (20% reduction, 20s)
    -Shadowskin (20% reduction, 20s)
    -Grit (20% reduction, toggle)
    -Dark Dance (30% parry, 20s)
    -Dark Mind (15-30% magic damage reduction, 10s)
    -Shadow Wall (30% reduction, 10s)
    -Living Dead (HP won't drop below 1, 10s) This one is arguably better than Holy Ground since there are attacks Holy Ground won't block.

    WAR Defensive skills (not counting HP skills):
    -Foresight (20% reduction, 20s)
    -Vengeance (30% reduction + spikes, 15s)
    -Defiance (2-10% parry based on stacks)
    -Inner Beast (20% reduction every Infuriated, if used for it)
    -Raw Intuition (100% parry from front, 100% crit received damage from side and back, 20s)

    Overall they are very close. Don't just compare skill to skill.
    (2)

  5. #5
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kaedan94 View Post
    It's better to look at the big picture rather skill by skill:

    DRK Defensive skills (not counting HP skills):
    -Foresight (20% reduction, 20s)
    -Shadowskin (20% reduction, 20s)
    -Grit (20% reduction, toggle)
    -Dark Dance (30% parry, 20s)
    -Dark Mind (15-30% magic damage reduction, 10s)
    -Shadow Wall (30% reduction, 10s)
    -Living Dead (HP won't drop below 1, 10s) This one is arguably better than Holy Ground since there are attacks Holy Ground won't block.

    WAR Defensive skills (not counting HP skills):
    -Foresight (20% reduction, 20s)
    -Vengeance (30% reduction + spikes, 15s)
    -Defiance (2-10% parry based on stacks)
    -Inner Beast (20% reduction every Infuriated, if used for it)
    -Raw Intuition (100% parry from front, 100% crit received damage from side and back, 20s)

    Overall they are very close. Don't just compare skill to skill.
    If Hallowed Ground/Holmgang won't block them, Living Dead isn't an exception. I can tell you Ramuh didn't give two shakes that I used Living Dead without the mitigation buff for Shock Strike. Nit picking aside, it's funny how we can make 40% reduction(Grit and Shadowskin) and yet still feel as soft as a Warrior. And it is important to look at skill by skill. If you look at the big picture all the time, you might miss some of the fine details in that big picture.
    (2)

  6. #6
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Lorielle View Post
    If Hallowed Ground/Holmgang won't block them, Living Dead isn't an exception. I can tell you Ramuh didn't give two shakes that I used Living Dead without the mitigation buff for Shock Strike.
    That is a very special case attack. The mechanic is designed that if you don't get 3 surge protection, you lose.

    What I'm talking about is that there are some high damage attacks that are not blocked by Holy Ground. But Living Dead isn't mitigation, so there's nothing about blocking. You are kept at 1 HP, regardless of the damage you take.

    Nit picking aside, it's funny how we can make 40% reduction(Grit and Shadowskin) and yet still feel as soft as a Warrior. And it is important to look at skill by skill. If you look at the big picture all the time, you might miss some of the fine details in that big picture.
    I did look at skill by skill. Notice how I listed all of them. What I was saying is you can't COMPARE skill by skill and expect them to be the same because there are mitigating factors based on the OTHER skills available in a job's set.
    (0)

  7. #7
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kaedan94 View Post
    It's better to look at the big picture rather skill by skill:

    DRK Defensive skills (not counting HP skills):
    -Foresight (20% reduction, 20s)
    No, 20% more defense. Much, much less than 20% reduction. Besides other issues. You don't have holmgang on there. And if you count Grit you need to count Defiance's hp and healing buffs. Those amount to very nearly the exact same thing as Grit (or Sword Oath for that matter)

    IMO Shadow Wall needs to take vengeance's timer or gain a pretty big secondary effect to justify the timer.
    (4)

  8. #8
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rbstr View Post
    IMO Shadow Wall needs to take vengeance's timer or gain a pretty big secondary effect to justify the timer.
    This.

    People who are looking at the 'big picture' as they call it, are blind to how Dark Knights really work. We're Paladins without a shield, and with a hell of a lot less mitigation. Those individual pieces MAKE UP the big picture people seem to be so focused on.

    When you go into an encounter, you don't pop everything you have right off the bat, you use individual skills when you need to. And in that case, when something isn't adding up right, it's incredibly apparent.
    (1)

  9. #9
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Rbstr View Post
    No, 20% more defense. Much, much less than 20% reduction. Besides other issues. You don't have holmgang on there. And if you count Grit you need to count Defiance's hp and healing buffs. Those amount to very nearly the exact same thing as Grit (or Sword Oath for that matter)

    IMO Shadow Wall needs to take vengeance's timer or gain a pretty big secondary effect to justify the timer.
    Yup, I did mistype Foresight, but since both jobs have access to it, the typo isn't really relevant. And yes, I did forget Holmgang, apologies. Though since Living Dead and Holmgang are similar, again it's not really a big deal.

    I can count Grit because it gives damage reduction. The only mitigation-related part of Defiance is Parry. If you want me to include all the HP stuff as well, then I'd have to do so far DRK too, and again it comes out as very comparable.

    And I do agree Shadow Wall needs some tweaking, but only because it's a direct copy of Sentinel minus the 10% bonus Paladin has from their trait (making Sentinel 40%). Personally I like the idea of adding a small "Darkness" absorption shield or something.

    But that wasn't the point. The point is you can't just take two skills out of context, put them in a vacuum and make judgments. You have to consider the whole package.
    (0)

  10. #10
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kaedan94 View Post
    That is a very special case attack. The mechanic is designed that if you don't get 3 surge protection, you lose.

    What I'm talking about is that there are some high damage attacks that are not blocked by Holy Ground. But Living Dead isn't mitigation, so there's nothing about blocking. You are kept at 1 HP, regardless of the damage you take..
    Hrm? I would need to know such attacks. While Tanking is not my main, in the times that I have tanked, there hasn't been anything HG(off the top of my head at least) that I was unable to nullify if pressed early to make up for server delay.

    Quote Originally Posted by Kaedan94 View Post
    I did look at skill by skill. Notice how I listed all of them. What I was saying is you can't COMPARE skill by skill and expect them to be the same because there are mitigating factors based on the OTHER skills available in a job's set.
    Here's the thing, it's obvious they picked Vengeance because it's essentially your version of Shadow Wall(Sentinel). However, tell us why Shadow Wall's CD is Longer, Duration is Shorter and does less than Warrior's? As someone else mentioned, we're not stacking Defensive CDs. You can argue Defiance vs. Grit if you want, but do remember you too have access to that 20% Reduction at any time(Then you also have a 10% Parry(20% Damage reduction, ayyyy) and Healing Restored Buff upon you to boot). And who the heck is going to toggle Grit? Once Grit, always Grit. The MP Cost just to enter it is silly.
    (0)

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