

Without having played AST long enough to actually use the cards, but I have played several consecutive runs of Haukke and Brayflox NM to see how beginner AST's are using it...
1. As I mentioned earlier. They need to be color coded. At least half the time the AST's use all of the cards on themselves. Even AST's who have everything at 50's and should know which classes would best fit.
As someone who is colorblind please also have another coding...
Peach Parfait/Khulan Angura on Gilgamesh



I could definitely get behind these as well.I like the general idea of changing the card effects from the OPs suggestion but they still need to be balanced and I feel that each card should always be useful on every target in some way while still being optimal on specific targets in different situations.
Something like:
Balance: 10% increased damage dealt and 10% reduced damage taken
Bole: 10% increased healing potency and 10% increased healing received
Arrow: 10% faster attack speed and 10% faster movement speed
Spear: 20% faster cooldown rates and 10% longer ability duration
Ewer: 20% less MP and 20% less TP costs
Spire: 5% increased critical hit rate and 10% increased critical hit damage
signed! buff Cards or reduce Draw CD, basically what it comes down to.

Actually there is. The symbols of the cards are elemental, like lightning and ice and the card names pop above your head when you draw them. It will be harder cause you HAVE to learn all the names and the symbols rather than rely on color, but... it's there.
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