Seriously SE team, what made you think it was fun to make 2 full levels (so far) about Moogles and their hide and seek repetitive quests. This is getting very boring..
Seriously SE team, what made you think it was fun to make 2 full levels (so far) about Moogles and their hide and seek repetitive quests. This is getting very boring..
I don't mind many quests. You could always save them for your other jobs.
But there are some quests which require you to find objectives hidden away in the z-axis dimension which make it really annoying...especially the one that you have to find 5 wildfowl nests...I want to break something because of this quest T-T
I like how people before were like "All these Go there then there then there" and "All these Kill x creatures". Now we got something slighty different and people complain about that aswell.
I do however see your point, it gets rather repetitive after the first like 3 times or something. I just tried to think "this is how Moogles are, life is but a game for them" and tried to seek justice in that.
My biggest complaint is that I wasn't able to join the Mogsguard.
Something slightly different?
"Slay wamourae."
"Slay wamouracampa."
"Slay wyverns."
...yeah, the monsters are different, the quests? Nope.
"Find the moogles."
"Find the moogles."
"Look for the moogles."
"Look for the moogles."
"Find tools."
"Find baskets."
"Collect nests."
...minimal amount of difference only in wording.
And the way some of those things are hidden, like seriously....there isn't even any effort to hide that we are doing the same quests over and over. Best part is when they're chained, so you can't even pick them up and do them at once.
It's just like when we complained about FATEs, how awful and boring and repetitive they were... and SE's answer was giving us more FATE grinding when they introduced Atma. And then, maybe on a smaller scale but still, with Alexs.
Shouldn't even be surprised, I guess.
I hate moogles with a passion now. Not purely because of these repeated fetch quests, but the fact that they, the moogles, are so freaking lazy. Sadly, it hasn't gotten any better after I progressed.
moogles are love, moogles are life
Slightly different? They have all been the same, find and look for. Slay 0/3. Over and over, not much effort added except for the story maybe, the quests objectives are just the same and takes times. I wouldn't mind objectives more challenging and fun, like defending someone with a health bar, something like tower defense. I'm sure they can always come up with new ideas.I like how people before were like "All these Go there then there then there" and "All these Kill x creatures". Now we got something slighty different and people complain about that aswell.
I do however see your point, it gets rather repetitive after the first like 3 times or something. I just tried to think "this is how Moogles are, life is but a game for them" and tried to seek justice in that.
Agreed, they can only fight when their king is under attack like in the trial, but can't defend themselves xD
Lets be honest here, people are only complaining because its moogles. How is doing a lot of fetch quests etc any different from previous quests? :PSlightly different? They have all been the same, find and look for. Slay 0/3. Over and over, not much effort added except for the story maybe, the quests objectives are just the same and takes times. I wouldn't mind objectives more challenging and fun, like defending someone with a health bar, something like tower defense. I'm sure they can always come up with new ideas.
Personally I dont find them troublesome. Ofcourse I made sure to get flying in that zone when it became available, before doing the sidequests.![]()
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