The multi-tier system addresses that.
To use the wind example:
You could walk around with a wind elemental for free, Valefor for some MP drain, Garuda for heavy MP drain, but Chaos would only appear in an instanced environment.
The multi-tier system addresses that.
To use the wind example:
You could walk around with a wind elemental for free, Valefor for some MP drain, Garuda for heavy MP drain, but Chaos would only appear in an instanced environment.
to quote myself - the best way to do it:
and again awesome animations and such man, do you have any other fun flash movies or games?
I like both ideas there would be a good way to merge the two.
You can show off your summon and it follows and fights with you. While in combat mode it builds a TP meter of its own(much larger) and it gives you the option to use its ultimate attack at this time(which would put the party in the instance surrounding) but doing so would dismiss the Summon and leave it unavailable for a cooldown
MAGIC MUSHY ROOMS
I like your idea as well Mushy -- although, I don't really want to see 30 copies of the more epic summons (ie Bahamut, Odin, etc..) running around together. Hence my push for a tiered system.
On the topic of flash, or movies.. what I posted is really my first youtube animation [if you can believe it]. I work as a motion graphics designer for a cable tv station, but I haven't really posted anything on the internets before.
Last edited by Zantetsuken; 09-22-2011 at 07:17 AM.
Too many restrictions imo. One summon in the zone/area nearby and having to restart every single time you get hit aren't good ideas. I'd prefer a simple pet class or simply swapping your character out for a summon of your choice and fight with it.
@OP
No doubt about it, that is a great video.
I think your idea restricts the players, especially the Summoner.
I really like how the summons worked in Final Fantasy XII more than any other Final Fantasy game. For example;
They have a time limit for how long they stay out, instead of eating away the Summoner MP. They can use their full power before leaving, or if they're low in health. This is how I would like it
I think ffxiv need something different than a "2hr ability"
Last edited by Andrien; 09-22-2011 at 07:45 AM.
I like it, though the realm transition thing might be a bit much. Just having them burst out of the ground like say Ifrit does in FF10 would suffice I think, or maybe ride a thunder strike in. Stuff like that.
I wouldn't mind the single attack thing instead of a pet job as well, but they better be worth the effort to acquire and cast. FF12's summons were utterly worthless.
What else would they have to cast though? I mean, sitting there and chaining summons sounds costly MP wise. Seems like they would have to be combined with a buff job as well just to make them viable if they can't do anything but one shots. Maybe a Time Mage Summoner ;D
That Video was SO COOL I love it!!!!!!
Player
I have a feeling people that are adamant about having summons as a pet never played SMN in FFXI. The system was broken and extremely inefficient. If S-E were to improve upon it? Sure, bring em out as pets. But many many years as a summoner in FFXI has made me very skeptical when it comes to S-E's ability to implement pet jobs correctly.
Edit: Loved your video btw. Quite a brilliant idea i think.
I'm pretty sure there isn't gonna be a summoner job. If you pay attention to the plot it's moving in the direction of us gaining the ability to summon in order to fight the empire. Everyone who walks the path of the twelve has the ability to summon. Stop thinking oldschool and start thinking Guardian Force. Just thought I'd point that out since I notice alot of people pining for full summoner job and in my mind everyone having thier own avatar is a hell of alot cooler then any pet jorb.
Featured in www.sutrgaming.com
Liked the idea, thought I'd share it with my ls man. You make any more of these, i'll be on the watch!
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