the idea would be nice if it where like a non interuppted 2hr skill ^^


the idea would be nice if it where like a non interuppted 2hr skill ^^
Awesome video.

I thought the buffs during cast bar were awesome but as soon as i saw instanced area and him dissapear i said....awwwwbecause i wanna walk with my summon out anywhere i go and i dont wanna just use it as a move like in FFXI (having to put him back up after cast during battle) take away the instanced and the dissapear but have him occasionally rebuff with those and use tell him which moves to use



The multi-tier system addresses that.
To use the wind example:
You could walk around with a wind elemental for free, Valefor for some MP drain, Garuda for heavy MP drain, but Chaos would only appear in an instanced environment.



I like your idea as well Mushy -- although, I don't really want to see 30 copies of the more epic summons (ie Bahamut, Odin, etc..) running around together. Hence my push for a tiered system.
On the topic of flash, or movies.. what I posted is really my first youtube animation [if you can believe it]. I work as a motion graphics designer for a cable tv station, but I haven't really posted anything on the internets before.
Last edited by Zantetsuken; 09-22-2011 at 07:17 AM.

Too many restrictions imo. One summon in the zone/area nearby and having to restart every single time you get hit aren't good ideas. I'd prefer a simple pet class or simply swapping your character out for a summon of your choice and fight with it.
@OP
No doubt about it, that is a great video.
I think your idea restricts the players, especially the Summoner.
I really like how the summons worked in Final Fantasy XII more than any other Final Fantasy game. For example;
They have a time limit for how long they stay out, instead of eating away the Summoner MP. They can use their full power before leaving, or if they're low in health. This is how I would like it
I think ffxiv need something different than a "2hr ability"
Last edited by Andrien; 09-22-2011 at 07:45 AM.


I like it, though the realm transition thing might be a bit much. Just having them burst out of the ground like say Ifrit does in FF10 would suffice I think, or maybe ride a thunder strike in. Stuff like that.
I wouldn't mind the single attack thing instead of a pet job as well, but they better be worth the effort to acquire and cast. FF12's summons were utterly worthless.
What else would they have to cast though? I mean, sitting there and chaining summons sounds costly MP wise. Seems like they would have to be combined with a buff job as well just to make them viable if they can't do anything but one shots. Maybe a Time Mage Summoner ;D
That Video was SO COOL I love it!!!!!!
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because i wanna walk with my summon out anywhere i go and i dont wanna just use it as a move like in FFXI (having to put him back up after cast during battle) take away the instanced and the dissapear but have him occasionally rebuff with those and use tell him which moves to use





