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  1. #1
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I love this idea, though I dont think panning would be nice, just have the same effects so multiple people can summon and ofc as the camera doesnt pan it will be fine and can be done all in realtime.

    I much prefer summons that come, do a skill then leave, give them multiple skills too, keep pet summoning to a beastmaster class.
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  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by viion View Post
    I love this idea, though I dont think panning would be nice, just have the same effects so multiple people can summon and ofc as the camera doesnt pan it will be fine and can be done all in realtime.

    I much prefer summons that come, do a skill then leave, give them multiple skills too, keep pet summoning to a beastmaster class.
    The panning is just something I used to illustrate what was happening. If it was part of the spell, it would be client-side for SMN only. Everyone else in the Party would have a normal view of the action.
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  3. #3
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zantetsuken View Post
    The panning is just something I used to illustrate what was happening. If it was part of the spell, it would be client-side for SMN only. Everyone else in the Party would have a normal view of the action.
    I see I see, would their be an option? Maybe like how you can turn camera focusing on/off for NPC events, that same option could control weather the client user wishes to focus on the summon or not, because he/she may be valuable member or even a temp healer and thus cannot be spending x amount of seconds watching a CS while in the midst of battle.
    (0)