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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50

    Summoning Magic concept (animated!)

    For a while, I've had a concept for a neat way to implement the Summoner Job/Class in FFXIV but describing to people can be a bit difficult.

    So I put together a little animation showing how it would work.

    VIDEO LINK (a bit cartoony, but you get the idea)

    I started with the idea of getting away from the glorified-pet-class system that FFXI used for SMN and instead bring back the classic one-shot summons from FFVII-FFIX with their spectacular overkill moves.

    There is a problem though. Issues arise when you create an animation with a high level graphics processing in an MMO. What if 2 or 3 or even 12 people start casting different Summons all at the same time? Is there a crazy overlap of effects? Can the graphics engine even handle it?

    As you see there are issues. But FFXIV has a nifty way around them.

    FFXIV currently has miniature instanced areas - and roaming ones at that. So I thought, why not use them (slightly modified) to contain the graphics for a summon animation? A summoning spell would need to last a certain length in order to facilitate loading up the animation and instance graphics. In the meantime the Summoner's spell would actually give buffs to the party based on the progress of the summoning.

    In my example, when a SMN starts to cast a summoning spell, the server automatically checks to see that there are no other SMN casting within a certain range, otherwise they have to wait.

    The Summoner cannot move while casting, and should the Summoner take damage, the spell is interrupted and needs to be restarted. It is up to the party to protect the SMN while he/she is casting. While the casting progresses, certain enhancing effects are granted to party members as well as enfeebling effects to enemies. These effects all correspond to the Primal being cast.

    As the spell completes, an instance begins. The landscape changes to match the Primal's realm, wherein the Primal appears, launches it's attack and then the instance fades.

    From outside the instance, other players and party members would be able to see a semi-transparent bubble (see LL's opening). They could still attack, heal, etc.. everything from outside the bubble, but they would not see either the Primal or the graphic effects within it.

    --------------
    EDIT: Added from a later post, but it fits here
    --------------

    SMN as a pet class and the instance final attacks aren't mutually exclusive. In fact, FFXI had a neat concept with the elemental spirit summons. When soloing, partying, etc, an elemental spirit would be good for all-around utility. (just make it so they are actually affordable to maintain, unlike FFXI).

    A combination of instance only summons and pet-style summons might be a great approach to rounding out the SMN job for all types of circumstances.

    For those that have played FFXII Revenant Wings, you'll remember that there were actually tiers of Espers to summon. A good approach as it gives variety and progression to the SMN job. For instance:
    • Rank I (Earth): Earth Elemental (no MP consume)
    • Rank II (Earth): Golem (FFXI style summon - Low MP consume)
    • Rank III (Earth): Titan (FFXI style summon - High MP consume)
    • Rank IV (Earth): Hashmal (Instance only)
    • Rank I (Astral): Astral Elemental (no MP consume)
    • Rank II (Astral): Carbuncle (FFXI style summon - Low MP consume)
    • Rank III (Astral): Alexander (FFXI style summon - High MP consume)
    • Rank IV (Astral): Ultima (Instance only)
    • Rank I (Umbral): Umbral Elemental (no MP consume)
    • Rank II (Umbral): Fenrir (FFXI style summon - Low MP consume)
    • Rank III (Umbral): Diabolos (FFXI style summon - High MP consume)
    • Rank IV (Umbral): Zalera (Instance only)

    TL : DR version: This is an idea to use special instances to contain fantastic attacks for high-end summons (Think Odin and Alexander from FFXI). This could either replace or it could work alongside the pet-style summon system.


    I appreciate any comments or feedback anyone might have on this idea.
    (53)
    Last edited by Zantetsuken; 09-22-2011 at 03:01 AM.

  2. #2
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Love the concept video haha, gets the idea across so much better then just text. I would think creating instanced summoning though would be a bit of a challenge, especially for things like PvP and the new claiming system where everyone fights the same mob. I'm not too sure though if this would really be "fun"... stand there and wait til your gauge fills up before you can do anything.

    It was never fun using Cyan in FF6 and just waiting to get his 9 skill >_> Won't be fun standing around waiting for this either (unless ofc it happened super quick)
    (3)

  3. #3
    Player
    Join Date
    Aug 2011
    Posts
    684
    I like your video.

    But I don't like the idea.
    (7)

  4. #4
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    nice video, fun to watch, but i prefer pet classes too, i just like pet classes.
    (3)

  5. #5
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by User201109011315 View Post
    I like your video.

    But I don't like the idea.
    Of course you don't.
    (8)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    23
    great video. although i do like both ideas for SMN, I personally prefer pet style play with summons.

    definitely make more concept videos though, you did a great job!
    (1)

  7. #7
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    yeah vid was cool, but all in all the waiting will get boring, i like how the spells are tiered like that though. also don't like the instance idea though, don't think that would work well. if summoners poped and casted quickly without instance each of the moves would work better, keep the smn busy casting rather then waiting and no waiting on instances for others. only way i could see instance work is if it was summoners connected to moves done by all. like a final and hardest chain in a br pops a instance version rather then a non instance.
    (1)

  8. #8
    Wow i love this vid!
    (1)

  9. #9
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    >Esper

    Come on, call em Primals ;_;

    Btw, nice vid
    (0)

  10. #10
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I like both ideas there would be a good way to merge the two.

    You can show off your summon and it follows and fights with you. While in combat mode it builds a TP meter of its own(much larger) and it gives you the option to use its ultimate attack at this time(which would put the party in the instance surrounding) but doing so would dismiss the Summon and leave it unavailable for a cooldown
    (2)
    MAGIC MUSHY ROOMS

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