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  1. #91
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I personally think MCHs biggest flaw right now is that we're almost too cooldown reliant. We need to line up our buffs and pack them into the 15 second Wildfire window the best we can. If something messes that up-- phase changes, mechanics, or even a simple error, our DPS can drop like a rock, especially if followed up by a proc drought. Also, because everything is on a longer cooldown, it's harder to recover and things can even start to get a bit out of alignment, especially with Hypercharge being 2 min and Reload 1 minute.
    (2)
    Last edited by Ryaz; 07-27-2015 at 10:34 PM.

  2. #92
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Maddrox View Post
    you clearly haven't either , Unless your referring to the 1% of super Elite players that pull decent numbers on them but i would say they're probably better than " Good ".
    Nope, I was referring to the normal good players that just know how to press buttons. Let's see..

    MCH has the highest burst in the game(Unless you are counting BLM with Foes), the second best AOE tied with BLM w/ Foes, TP/MP regen, and sustained ST DPS that can rival that of Summoner depending on procs.

    I think you just need to start playing with better people. If they buff the job based on bad players, then those "Super Elite" players will be topping the charts(Based on those lolbuffs you suggested above) in addition to providing a much needed utility for progression groups.
    (1)
    Kairi™

  3. #93
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    MCH burst is pretty stupid unless it comes to certain fights like Ravana or Bismarck (in which case you'd have to sub-optimize your wildfire so it triggers in time)..

    MCH DPS isn't too far behind, though they could definitely use a few tweaks here and there. Animations (specifically GB casts) and SFX on some of their abilities for one thing.

    Ammo could at least be more varied too. I was under the impression that it'd be needed for specific skills and boost some of their capabilities, not be exclusive to slug and split shot and wasted functionality on any other skill.

    Also change Ricochet's second damage to be similar to flare's distribution. It's incredibly frustrating to use this on Faust or a trash mob and see your attack do less than meaningful 150 potency for a one minute cooldown.

    Quote Originally Posted by OneWingedSora View Post
    Nope, I was referring to the normal good players that just know how to press buttons. Let's see..

    MCH has the highest burst in the game(Unless you are counting BLM with Foes), the second best AOE tied with BLM w/ Foes, TP/MP regen, and sustained ST DPS that can rival that of Summoner depending on procs.

    I think you just need to start playing with better people. If they buff the job based on bad players, then those "Super Elite" players will be topping the charts(Based on those lolbuffs you suggested above) in addition to providing a much needed utility for progression groups.
    MCH's sustained is also relatively low in comparison. Their short bursts of damange (clean shot and gauss round) c n be controlled to a degree though hand is pretty good for handling adds like ganas or alarum.
    (1)
    Last edited by RiceisNice; 07-27-2015 at 10:30 PM.

  4. #94
    Player
    Maddrox's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    21
    Character
    Madd Rox
    World
    Exodus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by OneWingedSora View Post

    If they buff the job based on bad players, then those "Super Elite" players will be topping the charts

    Thats going to happen when all the classes are balanced whether you like it or not, There will always be a few players above the rest. All the Dps classes have good utility yet some have much higher easier to achieve dps, The heavy RNG and higher skill cap on MCH could be toned down a little without breaking the game.

    MCH could use tweaks to make it more fluid and less RNG heavy. Also rather than criticize people's suggestions maybe you should play the class a bit and offer up some of your own or do you just thrive on arguing and insulting everyone you don't agree with ? , And who are you to say i don't play with good people ? ... I like the people I play with they aren't elitist turd munchers that tell me to play with better people.
    (2)

  5. #95
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    The RNG of Split > Slug > Clean can really be heart breaking at times, especially if you are trying to sustain a big burst you pulled off. MCH for the most part is fine as it is, I am certainly having much more fun with it than BRD, and yes I do think people simply need to get good at the job because it does give very decent numbers. Not compared to a good melee/caster, but definitely more than enough to count us a valid and resourceful player. I don't think we need an increase or decrease in our damage. I think we simply need abilities that feel more consistent. It does get frustrating when I hit Split 5+ times and no proc from it at all. It really makes you wonder sometimes if it is at 50%. I don't like my parse numbers being determined by it. I like consistency.

    That is my only gripe with the job, besides that I love it and the breath of fresh air I was looking for in a job. I enjoyed Marksman Hunter a lot in WoW and glad MCH plays in a similar manner, not including all the support stuff.
    (1)

  6. #96
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    One of the biggest things about the design I don't understand is why brd/mch get double dinged on their support role damage decrease with lower WD and either losing turret or bards flat decrease in exchange for using their support abilities.

    What's the reason/point of having brd/mch be the equivalent of 35 ilvls behind on their weapon?
    (2)

  7. #97
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by ckc22 View Post
    One of the biggest things about the design I don't understand is why brd/mch get double dinged on their support role damage decrease with lower WD and either losing turret or bards flat decrease in exchange for using their support abilities.

    What's the reason/point of having brd/mch be the equivalent of 35 ilvls behind on their weapon?
    The logic the devs have given us is that they don't want highly mobile ranged classes to have the same DPS as casters (Who have to stop and turret), or melee (Who have to dodge cleaves and PBAoE). However that excuse falls rather flat to me; only BLM is truly turrety - SMN has a remarkable amount of skills that can be used while moving, and since the introduction of GB/WM, BRD and MCH have joined casters in turret-like movement mechanics while attacking. Really I'd expect BRD and MCH to have their damage matched to SMN and BLM's sustained DPS.

    ...And before anyone says "but what about TP/MP regen", as ckc points out; BRD and MCH already lose DPS while providing party support, it doesn't seem necessary to nerf them twice for the privilege.
    (0)

  8. #98
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by RyuujinZERO View Post
    snip
    Yeah thats my main point - they're getting double dinged on this support when other dps jobs have support that don't nerf their own damage. And I agree about the turret comments to - wm/gauss have gotten rid of that as an excuse.

    The WD gap is huge though - when a bard gets a 210 weapon they aren't even hitting the same WD as other dps w/ upgraded law weapon, even if there is a gap 35 ilvls seems a little extreme.

    The gap has gotten bigger too - at lvl 50 cap/ilvl 135 cap (weap) bard was about 15-20 ilvls behind.
    (0)

  9. #99
    Player
    FUNgineer's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Furukon Efudoraibu
    World
    Excalibur
    Main Class
    Conjurer Lv 51
    Hot Shot: Provides Piercing Dmg taken increased for 30 seconds
    Straight Shot: Provides Piercing Dmg taken increased for 20 seconds
    (0)

  10. #100
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RyuujinZERO View Post
    The logic the devs have given us is that they don't want highly mobile ranged classes to have the same DPS as casters (Who have to stop and turret), or melee (Who have to dodge cleaves and PBAoE). However that excuse falls rather flat to me; only BLM is truly turrety - SMN has a remarkable amount of skills that can be used while moving, and since the introduction of GB/WM, BRD and MCH have joined casters in turret-like movement mechanics while attacking. Really I'd expect BRD and MCH to have their damage matched to SMN and BLM's sustained DPS.

    ...And before anyone says "but what about TP/MP regen", as ckc points out; BRD and MCH already lose DPS while providing party support, it doesn't seem necessary to nerf them twice for the privilege.
    I thought it was because of their support abilties that they do less damage, at least that's an interview with yoship said.

    Concerning the machinist, his role is similar to the bard, it's a support for the other members of the team. So, compared to other pure DPS jobs like monk or ninja, of course its DPS will be lower since they have different roles. With the upcoming release of Alexander next week, we'll be very happy to receive feedback from the players.
    Honestly I'd wish they just stay consistent with their thought process. First it's "bard is a dps class", then its a support class that should do less damage. No wait, its a class that has freedom of mobility so they need to naturally do less damage.

    The matter of fact is that everyone's dps is balanced around their new abilities, including GB/WM. The damage difference is still the same as it was in 2.0, except BRDs/MCHs would have to fall a bit more behind since they're going to be losing damage when mobility is enforced. And it's not like that they're the only class that brings utility anymore, DRG is practically mandatory now to boost BRD/MCH dps (which are also practically mandatory slots) and their crit buff is just too good to pass up.
    (0)
    Last edited by RiceisNice; 07-28-2015 at 02:06 AM.
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