Really though... where is your ammo disappearing to? I think this was a case of "you know... I think mch needs a timer to watch like everyone else too"Reduce the rng on main combo. balance it in a way that it's less punishing if u don't get a proc. still not sure how. :/
It's not funny running dry till the next reload without getting any procs.
Ammo should act similar to aetherflow stacks, please remove the countdown timer and put a max limit to it ( V). Should only be consumed upon usage. Losing ammo during boss transition due to early push makes me so sad. ; ;

Why don't we have additional effects for hot shot/lead shot when using ammo? The potency increase isn't really useful for those skills. Ammo on hot shot could increase the damage gain to 10% or give enemies a 5% debuff for the duration. (Since you know we are support) Lead shot with ammo could do an aoe lead shot or extend the dot duration.
I'd like to see ammo's +20 potency apply to Lead Shot's DoT,
Rend Mind/Dismantle/ Hotshot up to 10%
And reload on 45sec cooldown, to line up better w/ wildfire.
It would have been cool for Ammo to have a variety of effects depending on the skill, but... too late for them to do it now, i suppose.
(a little work on animations, and the ammo box model changing w/ the gun would be nice too..)


That's what the original description of the class promised-- ammo give attacks different effects. Something must have gone wrong somewhere.I'd like to see ammo's +20 potency apply to Lead Shot's DoT,
Rend Mind/Dismantle/ Hotshot up to 10%
And reload on 45sec cooldown, to line up better w/ wildfire.
It would have been cool for Ammo to have a variety of effects depending on the skill, but... too late for them to do it now, i suppose.
(a little work on animations, and the ammo box model changing w/ the gun would be nice too..)

Get rid of gauss and wm. Neat idea. It didn't work. It makes mch and brd clunky and that's literally all it does, because it stopped being about mobility when it became a instant cast toggle.
Then just increase damage. Tons of ways to do it, details aren't that important.

Gb works for Mch just fine, would feel off now if they removed it. The only thing nice would be if they enabled auto attacks with it up. Without the cast timers, Mch would be TP starved even with invigorate.Get rid of gauss and wm. Neat idea. It didn't work. It makes mch and brd clunky and that's literally all it does, because it stopped being about mobility when it became a instant cast toggle.
Then just increase damage. Tons of ways to do it, details aren't that important.
Get rid of Gauss Barrel ? Um no Mch was designed around Gauss Barrel unlike Bard, hence why it's smoother not clunky at all. Unlike Bard Mch doesn't have procs that reset, rather combo into each other.

The window for catching slug shot procs on time after a cast is too small(Split shot twice and you can overwrite it and waste one) and it's still got a million off gcd moves. I've no doubt bard has it worse, but it certainly detracts from mch and adds nothing meaningful whatsoever.
How are you missing slug shot proccs?
GB is fine as it is, and it makes MCN much more enjoyable. Especially since you should be stance dancing.
It's a small window, but you can still catch it. You wouldn't be able to catch it if you procced off a hard-casted slug/clean shot, but no one in the right mind would ever do that. Heck, you can still catch split slug procs with 1 GCD window with rapid fire active.The window for catching slug shot procs on time after a cast is too small(Split shot twice and you can overwrite it and waste one) and it's still got a million off gcd moves. I've no doubt bard has it worse, but it certainly detracts from mch and adds nothing meaningful whatsoever.
https://www.youtube.com/watch?v=TWvxvL13-K4
It's much worse on bard; it won't give you the instant cast/100% crit bonus until the skill is highlighted (regardless of the scrolling combat text). There's no way to catch it unless you purposely delay your weaponskill beyond the 2.5 GCD.
Last edited by RiceisNice; 07-29-2015 at 09:47 PM.
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