While PC players have no excuse to practice and get better with these random procs, I think drg rotation is already quite bloated, and adding in 2 random procs makes life hard for console players, players who use controllers, or players without an excellent connection. There can be a slight learning curve, but really, most of us want to play FFXIV, an online RPG, but the way rotations work for DRG now it feels more like I'm doing inputs for Virtual Fighter or Tekken. Would it be too much to just remove the randomness and let chaos thrust and full thrust always proc their respective followup finishers? Blood of the Dragon already has a number of restrictions and a limited duration which can be challenging to keep up when performing mechanics, the random factor is difficult to account for especially when bosses turn, which is quite often.