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  1. #1
    Player
    Shadray's Avatar
    Join Date
    May 2014
    Posts
    186
    Character
    Shadry Stone
    World
    Zodiark
    Main Class
    Ninja Lv 60
    It's a risk vs reward thing. Yeh people wanted more risk, but they also wanted the reward to match.
    (2)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zeonx View Post
    That people was on here wanting hard monsters and a sense of danger out in the fields, yet I don't see anyone out there doing anything.
    Few people in a zone fighting single monsters and nobody doing Fates.

    Those very same people who wanted the sense of danger are in the lower zones doing Old fates.
    So why aren't the ones who wanted this out there fighting these fates? A little to tough for you?

    I knew this would happen, We will see at level 60 if more people do it, though I doubt it.

    I was against it, why ask for something you aren't going to do. Reminds me of SOA expansion on FFXI elites asking for really hard monsters but never did anything in those area's and it was dead.
    Because the new fates give garbage xp and are a waste of time.
    (0)

  3. #3
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    1. You don't actually know who asked for a more dangerous field, do you? You just somehow think that those who asked for it, must be grinding FATEs in North Thanalan, because, "oh yes that would so prove my point!"

    2. A more dangerous field generally adds to the sense of adventure during leveling, and that is for those who quest.

    3. Heavensward mobs are harder? You've got to be kidding me. They just have more HP, that's all. They are even more spaced out than ARR and the fields are as easy as it has ever been. Mobs are still leashed to a small area and you still ride your chocobo through everything until you get to your destination, ignoring all the mobs. No mobs are not harder. They're still as easy as before.

    4. You will out-gear and out-level everything eventually, so it's all about the leveling experience. Fetch quests are fetch quests because fields are not dangerous. There's nothing more than play fetch. A much more dangerous field with randomized patrols and dynamically linked packs with a huge, HUGE leash radius will turn those fetch quests into real quests, which in turn allows much higher rewards, removing the need for enormous numbers of mundane quests. Quests should be about quality, not quantity. But ever since the who-where-what framework was established in the MMO genre, quests have been nothing but mass-produced mundane to-do lists because you needed that quantity to boast that your game is better. Real dangerous fields let you focus on the quality of your quests instead of just the same thing with a different copy writing.

    Don't get me wrong, people do enjoy the writing. But being a game that has combat at its core, there's no excuse to skimp on the combat.

    TL;DR: I think the fields in Heavensward are not dangerous at all. They're bigger, yes, but just as trivial to explore and travel through as it was in ARR.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #4
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    most people are still working on gearing up so leveling alt classes/ fate farming isnt high on thier priority list right now.. but in saying that higher level maps theres alot of people doing boss fates
    (0)

  5. #5
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zeonx View Post
    Those very same people who wanted the sense of danger
    Whats dangerous about monster that may as well be spiked to the ground? Making them have more HP and Damage does nothing if pissing one off involves moving 5 feet away to de-agro it.
    (0)

  6. #6
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Most people are probably just doing MSQ and sidequests to get to 60 and then gearing up. FATEs are and always were the way to exp your alt jobs. They will also give 50% more xp on alt jobs so it is fine. ,)
    (0)

  7. #7
    Player
    Shyluv's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Ahraliah Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    I do HW fates when I need a break from dungeon grinding. Not great XP for sure. But it's a good way to chill while getting a little XP.
    (0)

  8. #8
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    HW fates need to reward exp proportional to the mob stats. so about 2x or 3x?

    Otherwise going back to ole 45-50 ARR fates is far more exp per hour.
    (1)

  9. #9
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I suppose people expressed the wrong thing. People were upset that overworld mobs were super easy AND gave crap exp. SE just made them harder (hit harder and more hp) but they don't give enhanced exp for your effort so it's just less worth it to bother.

    Maybe some people were genuinely annoyed that running through the world was too safe, but simply making mobs live longer and possibly kill you (only if you stick around though) won't make people pay attention to them.
    (0)

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