Aether currents are nearly perfect the way they are. The only thing I'd change is making some of them harder to reach, involving some platforming and such. Kind of a missed opportunity when the areas are designed with verticality in mind.
Aether currents are nearly perfect the way they are. The only thing I'd change is making some of them harder to reach, involving some platforming and such. Kind of a missed opportunity when the areas are designed with verticality in mind.


If I want to play platforming, I would buy Mario game... 2.0 is definitely miles ahead than this expansion. I really wish they learn how to focus and make the "annoying fetch quest + find aether current + find moogles" completely optional - and give us flying abilities from the get go. Doing the fetch quest from point A to point B is far less annoying when you can travel faster.

If I want to play platforming, I would buy Mario game... 2.0 is definitely miles ahead than this expansion. I really wish they learn how to focus and make the "annoying fetch quest + find aether current + find moogles" completely optional - and give us flying abilities from the get go. Doing the fetch quest from point A to point B is far less annoying when you can travel faster.
Aether Currents are optional you just are grounded until you get them and no one is making you do churning Mists side quests
You can just do your main scenario and dungeon grind the difference if it bugs you that much, it's what we did in 2.0.
They all have platforming.
World of Warcraft Has platforming and for the first two x-pace can't fly until max level for that content cataclysm was designed around the need to be able to. Don't know don't care about the newer two.
Guild Wars 2 platforming lots of it
Star Wars the old Republic, platforming... A lot of it
Terra, Rift, Aion? Platforming. Any 3D graphics game is going to have it.
Last edited by Causality; 06-24-2015 at 08:43 PM.
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