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  1. #1
    Player
    Evilperson's Avatar
    Join Date
    Jun 2015
    Posts
    6
    Character
    Evil D'person
    World
    Behemoth
    Main Class
    Dark Knight Lv 60

    Please increase hunt HP drastically

    This was a problem the first time around and seems to be even worse for the Heavensward hunts. It's way too easy for a small group of selfish people to pull and drop an A rank in less than 30 seconds, and if a large group even manages to form they drop in less than 10 seconds. It's one of the most important currencies in the game right now and its value as actual content is essentially nothing. The damage of the hunts seems well scaled for the difficulty of lvl 60s but if a hunt never lives for more than 15-20 seconds it really doesn't make any difference. Even the pre-HW S ranks never live longer than 30 seconds.

    Content-wise, hunts are an absolute joke right now and could really use a huge increase to their health.
    (2)

  2. #2
    Player
    LuminoZero's Avatar
    Join Date
    Dec 2014
    Posts
    24
    Character
    Magnus Li
    World
    Gilgamesh
    Main Class
    Gladiator Lv 80
    Hunts were designed to be done by:

    Solo w/companion.
    Light party
    Full party
    Alliance

    As the case may be. If you want to gather your gear, you can use your daily bills to get seals at a respectable rate. Spamming A and S rank hunts is far from the only way to get the new currency.

    Sure, buffing HP will put a nice band-aide on YOUR problem, but then it makes it impossible for the content to function as intended, with a small party taking one down by finding it accidentally.

    And before you flip out about it. With a weeks worth of daily hunts, you could max out your Centurio Seals, which gets you one piece of upgrade equipment. The same as what CT chain did. The same as what Coil did with loot lockouts. The same as ST did with its loot lockout.

    Also, you can get Centurio Seals from ARR A and S ranks last I heard, so long as you have the Ishgard Hunt quest opened.
    (0)

  3. #3
    Player
    Evilperson's Avatar
    Join Date
    Jun 2015
    Posts
    6
    Character
    Evil D'person
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    You're the first person I've ever heard say that A/S ranks were meant to be done solo w/ a companion, mind citing where you got that impression from?

    What I should have stated was that the hp should be increased based on area population, the same way fates are. This actually isn't MY problem because I'm lucky enough to have a good computer with a decent connection. Unless it's a hunt done in secret, I usually make more hunts than I miss. The main point I made was that this "content" is a joke. I, and I know many others, like to be able to actually experience content rather than just having seals thrown at me for pressing 3 buttons. I've been gearing up very nicely, its just incredibly boring content that feels unrewarding.
    (0)

  4. #4
    Player
    Zephyr-Umbra's Avatar
    Join Date
    Sep 2013
    Posts
    45
    Character
    Zephyr Umbra
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Yes, shame on those selfish players for partaking in content in a way the game was designed to be played! what terrible people they are, they should all be shot because they didn't hand hold you and others to help you out! /sarcasm.

    The whole point of hunts were to be optional content and extra rewards for those that find and kill them, key word here is 'optional' you don't need to do them at all to progress or gear up, dungeons will always be faster and better for that, its just an extra chance to do so. If you find it unrewarding and boring don't do it? why complain about it, i've not bothered with hunts at all personally because i don't find the rewards good enough for the effort you expend finding and killing them, but i understand others like the challenge of finding a hunt and killing it before others can find it, and could careless because spoiler, thats how they were meant to be played. If you want to team up and take them down you can do so, if you want to try soloing them you can do so, A ranks can easily be solo'd if you're geared well and or skilled enough, and if that wasn't the intent you wouldn't be able to do so.

    This sad entitlement and hand holding view on hunts is pretty pathetic.
    (0)

  5. #5
    Player
    Ziegsy's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    74
    Character
    Zieg Dantel
    World
    Jenova
    Main Class
    Conjurer Lv 70
    Theres a huge issue, Especially on my server, with ninja pullers who wont even shout to tell people there is a hunt, or wait until just enough people have turned up then pulling. NOT TO MENTION those with hunt finding addons (Yeah there's loads of them.)
    There seems to be a difficulty curve on fates, where the more people around the harder it is. This implemented on hunts would be amazing. Im tired of hearing about a hunt and then it being dead before I've even zoned. Im not asking for 10 times the health, just a fighting chance.

    Yes, these things die within 20 seconds.
    (0)

  6. #6
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Are you guys really serious right now? OP has a valid point. If Hunts were supposed to be done Solo wise(A/S Ranks) then SE wouldn't have buffed their HP accordingly before 3.0. The complaint isn't against Hunts itself or how bland, etc. it is. It's just the fact that mobs of high grade are dying like they were a B Rank when Hunts were first released. Returning to mother earth within seconds.
    (2)

  7. #7
    Player
    Evilperson's Avatar
    Join Date
    Jun 2015
    Posts
    6
    Character
    Evil D'person
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    Funny how the person who was claiming I had a sense of entitlement is the one also claiming that any opinion differing from their own is definitely absolutely wrong. I'm glad you agree, most of the people I play with and have talked to on my own server seem to feel the same way as well.
    (0)

  8. #8
    Player
    Zephyr-Umbra's Avatar
    Join Date
    Sep 2013
    Posts
    45
    Character
    Zephyr Umbra
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Evilperson View Post
    Funny how the person who was claiming I had a sense of entitlement is the one also claiming that any opinion differing from their own is definitely absolutely wrong. I'm glad you agree, most of the people I play with and have talked to on my own server seem to feel the same way as well.
    Funny because i never claimed any differing opinion was 'definitely and absolutely wrong' at all and even stated while i dislike hunts in general understand that people like them, so please don't take what i said out of context because i disagreed with you, its disingenuous, i know differing opinions are hard, but try not to get upset. You however failed to address anything i had said in my post which was that hunts are a non-issue, they're extra content you don't need and you yourself said was unrewarding and boring, so the entire point of this post and your bitching is quite bewildering, they spawn fast and die fast, quick small rewards for those fast enough to kill, it's how they've always worked and how they're likely to stay.

    And the point of "SE wouldn't have adjusted their HP if they ended them to be solo'd or defeated with a small group." is easily debunked, the level cap was raised, and the difference between a level 60 in full item level 190 gear compared to a level 50 in full item level 130 is night and day. You get ridiculously more powerful at level 60, so they had to adjust the HP levels to balance that and try to have them remain a challenge. They're not fates so of course 30 players all skill spamming them at once makes them die fast, once the new expansion hype dies down they'll not die nearly as quick.
    (0)
    Last edited by Zephyr-Umbra; 06-25-2015 at 06:51 PM.

  9. #9
    Player
    Kayko's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    What I think they need to do is to do away with the "contribution" aspect of a hunt target. It should be full credit or no credit, that's it. I'm sure some sort of zone can be placed around the hunt mark (maybe 150%/200% max range .. I.E. 50ish yalms) that you need to be inside of when the hunt target dies to get credit as long as you attacked it.

    The current mindset is OMGBLOWALLCDSGETFULLCREDIT! I believe that if Damage Dealers didn't have this mindset of must gain as much threat as possible that they would't be going all out on the targets, resulting in 20 second kills. If they leave the area, they get no credit, if it kills everyone, they get no credit. They still need to do something, but since enough people are hunting, someone auto attacking then tabbing out isn't going to make a difference.
    It simply doesn't matter anymore, even when hunts die out, a party of 4 can kill A ranks without effort. Who cares if someone wants to set there character on auto and do nothing for full credit, it doesn't honestly affect the balance of the game.

    This also helps the LFG spam and not being able to find a group or starting one and not being able to beat others inviting through the spam or inviting people who are not even close to the hunt and then being on your own anyways.
    (0)
    You can go anywhere you want in this world with a single blade.
    This may be a virtual world, but I feel more alive here than in the real world.
    -Kazuto Kirigaya

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