No revisions are needed because you, nor I, have any idea what it's going to actually be like. How do you revise a piece when you don't understand the whole?
I'm not knocking your idea itself, but you can't fix the unknown.
Last edited by Belial; 09-21-2011 at 05:55 AM.
It's worse than that; you lose the piece of gear as well.You then slots these items into your piece of gear, losing all your gems in the process due to the fail rate. Congratulations, all of your wealth from the last 2 days is gone, and your gear is worse off than when you started.
I love this system, personally... it's an actual high risk/high reward scenario. Actually fun.
This type of system is actually based on the KMMO "RF Online", which was a total failure in the US. Same slotting system except they were called 'talics', all with very stupid names as well.
I never liked that system either, but unlike RF Online, It isnt that hard to just make new equipment unless it is an NM weapon or armor. I'd much prefer we just risk losing the materia and not the equipment.
Last edited by Reika; 09-21-2011 at 06:08 AM.
At the very least. The idea of zapping your gear out of your inventory is retarded.
Because we have their plan. Their spec says what it will be like. It's enough for me. In case you guys haven't figured it out yet, it's not a good idea to let this team implement something that doesn't work right because they have a problem redoing it. Linkshell management anyone?
Translation:Because we have their plan. Their spec says what it will be like. It's enough for me. In case you guys haven't figured it out yet, it's not a good idea to let this team implement something that doesn't work right because they have a problem redoing it. Linkshell management anyone?
I only know 30% of what I'm talking about, therefore I will make a bias, uninformed opinion. In case you fine gentlemen are unaware, this game is under high-end re-development and I clearly have no patience even though I've been told countless times by SE that this process will take a long time. I am also still butthurt over targetting. Linkshell management anyone?
No, it isn't.At the very least. The idea of zapping your gear out of your inventory is retarded.
Look, you're talking about using a 'forbidden' art to turn your gear into Uber-awesome gear. That comes with a risk of failure. If it didn't, rich folks could just buy up tons of materia and try to add 4 of them onto their crab bow +3 over and over again. This way, it's a risk for EVERYONE to try to make what would essentially be the best gear in the game.
Don't want to lose your gear? Don't screw around with adding tons of materia to it, simple as that.
Aion enchanting and manastone system brings back bad memories...
However, I think there has to be some risk/loss/reward system. What I don't agree with is losing your GEAR if you fail the second/third/fourth/etc time around.
You can break materia, but lose your HQ gear... REALLY? I think that is just bad design.
Either way I guess we will just have to wait and see how it works out live.
I'll ask, because I truly want to know: why is this bad design?You can break materia, but lose your HQ gear... REALLY? I think that is just bad design.
I strongly disagree. In any MMO, when you are conquering new content people are going to prefer the person with the best gear. Even though it is balanced for gear + 1 materia, a group will do better composed of members with gear + 2-5 materia. This will apply internally in LSes and most definitely in a PUG environment. Do I want to take CON A with 1 materia or CON B with 3 materia. I don't know anything about their skill so i'll pick the CON B to help my chances of finishing the dungeon.I actually made a thread like this and i agree with you neptune.
However seeing as the game is balanced with only one slot per gear and thats 100%. i kinda see the other sides point. No one is gonna kick you from a party if you have 1 gear slotted and no one is gonna force you to get more then one because we no the rsk. So i say lets see what happens. As long as the keep the gil rwards from leves and other ways to make money im ok with it for now.
When's the last time you had so many people to choose from, that you sat there and checked out every piece of gear they had before deciding who to take?
C'mon. This is a situation that practically never happens. Not only that, it's really immaterial; if the player knows what they are doing, the gear they wear is only of small importance.
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