Interesting how many people just don't want to acknowledge how much additional damage a SCH doing an Energy Drain after your Bio's can do with Dissipation.
In my mind, there is hardly a defensive/healing use for it. Strictly offensive.

Interesting how many people just don't want to acknowledge how much additional damage a SCH doing an Energy Drain after your Bio's can do with Dissipation.
In my mind, there is hardly a defensive/healing use for it. Strictly offensive.
Bios, areos and minimizing dps loss with ruin II, caused by movement, which is why I suggested increasing aetherflow based potencies by 20%, since it doesn't affect healing abilities anyways. 6x180 = yummy.
Lustrate: 720
Indomitability: 480
Energy Drain: 180 (This will not affect MP recovered.)
Free fairy swap MP wise
Can be used if a fairy gets cleaved to get aetherflow before it dies
OOM from carrying a "farm" party? Dissipation can help you push through it with some mp return and a healing increase.
Free stacks between pulls.
"OH SHIT I DON'T HAVE AN OH SHIT BUTTON" button
Squeezing out a bane, when you don't have aetherflow back up.
Pushing your damage, when boss HP is low.
I find the skill very flexible and can't live without it at this point. The uses are everywhere.
Last edited by Rawrz; 05-23-2016 at 03:00 AM.



I find it interesting how most raid scholars swear by dissipation (myself included before i switched to main healing on AST), whilst all others think its terrible. It kind of suggests that it is functioning as intended by the devs, and that is as a powerful raid cooldown. Dissipation gives the raid group more opportunities to progress through bad situations/fix learning mistakes during progression for faster first clears of content. In fights like Gordias 2 savage and Midas 2 savage where resource starvation is a thing during progression, this skill shines. Its a situational skill, but when used correctly its filthy powerful.
In casual content/dungeons/24 man content, then maybe it just isnt as good, as the on the spot healing throughput you gain from dissipation is rarely ever needed (i.e. the ability to use indom/lustrates from stacks), and the dps gain with energy drain isnt that good either in the grand scheme of things.
Also, these raid scholars who use and abuse dissipation can still heal as needed without the use of the fairy.


I believe it's more about a virtual impression that it actually brings something onto the table rather than objectively analyzing on paper its real utility which is imo...none. I don't raid currently, but I did in Gordias, and this spell never looked any useful back then either, had no problem with the supposed "resource intensive" A2S turn, and I'd go rampage with DPS spamming blizzard II and all. My DPS on the first waves was around 1000-1300 DPS depending on the misses, and when turn ended I was always around 500. A2S was down on week 2, and my group was pretty casual.
Here's the thing, if you run out of mana with the SCH, something indicates that you are doing something very wrong...but let's suppose you are not...and you are legitly starving. Isn't Ballad a wiser solution than losing your fairy for the next 30 seconds (and more often than not, condemning your team and yourself?) I mean...you are at the verge of going oom and your best solution is getting rid of your manaless source (aka fairy)? Looks more like shooting an arrow to the knee on yourself if you ask me.
How the hell are you gonna keep your heals up those 30 seconds? With that 20% buff that doesn't even work on lustrate and indo? Ok so the plan is...killing your fairy...obtaining those 3 stacks of aetherflow, casting a couple of 20% buffed physicks which are gonna supposedly save the raid (embrace + nonbuffed physick would have the same result)...then using 3 energy drains to gain your mana back (and expect not to miss any)...and then back to healing again...but not much, or else after those 30 seconds you aren't resummoning your fairy because you are oom again.
No matter from which angle I look at this spell and no matter how much I tryhard in trying to find some sort of usefulness out of it, I keep failing.
Last edited by Gallus; 05-23-2016 at 07:45 PM.

Well...
I'm a damn minion to darkmoon but i will second his statement
The A2S was not healing intensive for the SCH but more in the DPS side
Since you constantly bane there is no mana regen, blizzard II is so good but mana-eating in the end
And only when we were quite stuff the main healer would always use a bit of our help during the 4 puppet part
I do admit only using dissipation on the very last group to push the DPS
But most of the time dissipation is really easy to use during fight down time
(Thordan or Sephiroh ultimate, allow you high shield and free eatherflow, and the fairy canceller is ticking during the boss lb animation)
I like to use it on A6S first boss mirage, because again... no damage down time (sometime use rouse and WhispDawn before)
In savage raid there is almost always room for it (except intensive fight without downtime)
In dungeon you almost never heal because of the fairy...
And in 24-man you almost never heal because there is no damage and the other heal can solo it (whatever combinaison you have)
Thought: what if Dissipate didn't dismiss the fairy? What if it just disabled her for the duration of the buff, and after it wears off, she's back in the fight again?
Could give it the MP cost of resummoning a pet or an MP drain at the end of the buff duration to balance it again if necessary, I'm not the best person to ask about this because my Scholar alt is only 55.

I think the spell would finally become interesting if they did this.
The issue with dissipation is the inherent cost of the ability, because you have to blow 2k4 mana for the fairy (making the 3 energy drain pointless), and a swiftcast to get your fairy back.
That swiftcast,if you're already in a bad situation, has probably been already blown on a rez, and if you want to use dissipation offensively, you waste it for this when it could have been use for more burst on a high mobility phase or insta cast shadow flare.
And the fact that there is already so much discussion about this skill shows that there is something not working. The fact that you have to use your imagination so much to find some hypothetic use for this skill shows that something is not ok with it. Especially when every single other lvl 60 abilities have so much use in comparison.
Like I said, for me, the only utility of this skill is blow 3 fast energy drain when the boss is at -5% life and you don't need to do anything else.



I'm in the raider court that likes Dissipate, because the amount of upside utility it offers in some end-game/savage situations can end up the SCH being in a better situation than not using it. Like others have mentioned, there are downtime parts of some raids where you really don't need embrace spam, and parts where you can trust your raid main healer to keep things going, as DPSing is resource intensive. Some forget outside of free stacks, the amount of natural MP gain from the 30s fairy downtime should factor into the re-cast for fairy, then the natural Aetherflow cooldown time. Fairy re-cast cost is not an issue, nor has it ever been for myself, only if you had to blow Swiftcast for other reasons during the time.
I do think some Scholars feel like they are almost lost without their fairy at any second in the game, and may have trust issues letting their main healer do some lifting when they have practically full resources. Just hearing some of the A2S comments tells me some of this maybe true. If anything, it's me pushing for fairy nom noms because I enjoy taking on what I can to solo heal without fairy assitance as main healer.


Let's presume for a moment the spell isn't entirely useless and it has its situational usefulness. Assuming your other healer can take care of all the healing or there's a huge downtime of 30 seconds, it's still 3 stacks of aetherflow every 3 minutes, which in DPS terms, it's 450 potency, yes, sure, it's better than nothing, but holy...?
First of all, you need an aligment of the stars in order to use this spell without compromising your party, and then, the reward is around 4k-5k single target DPS. Not entirely useless, ok, but you take it away and the SCH is completely unaffected.
Wouldn't be any different than a spell that said "this spell can only be used when the target is exactly at 40% health: 400 potency". Yes, not useless, but pretty silly if you ask me.
Last edited by Gallus; 05-25-2016 at 07:17 PM.
|
|
![]() |
![]() |
![]() |
|
|