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  1. #1
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    Isn't this ability suppose to save party from about to wipe situation?. You use this ability combined with other skills like emergency tactics?. Best possible buff I could think of would be... reduce timer from 35 sec to 15 sec. So you can resummon quickly after.
    (0)

  2. #2
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Initially it was also a 50% damage boost but that's been removed completely.
    (0)

  3. #3
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    That quote was pre 3.0, in discussing its development.

    They nerfed their original design before release, so we never got to see the version they considered overpowered.
    (0)

  4. #4
    Player
    SWB's Avatar
    Join Date
    Dec 2015
    Posts
    89
    Character
    Periwinkle Cockscomb
    World
    Midgardsormr
    Main Class
    Scholar Lv 86
    its a dps increase by giving extra stacks for energy drain, I mean, us scholars aren't -really- healers; we're mitigation casting support dps.

    Also, that 20% healing buff stacks with eos's when you really -have- to heal, and also using it to increase your shields, before spreading for party wide damage is quite invaluable. As said, it needs to be used tactfully.
    (1)

  5. #5
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I think that Dissipation is amazing as I've said, but if I could change one thing about it to increase its synergy with Aetherflow, I would increase ability potency (with Sacred Soil/Bane as the exceptions since they do not have a direct potency.) Yes, Free or Instant Resummon would be amazing, but thats just asking for too much for a skill that can save your party on demand in many cases. Increasing ability potency, but keeping the punishment, will give Scholars an edge with the skill, but won't overpower it or branch away from its original intention.

    Dissipation:
    Orders your pet away while granting you a full Aetherflow stack. Also increases healing magic potency by 20% for 30s (PvP 45s).
    Summon or Summon II cannot be executed while under the effect of Dissipation.
    Additional Affect: While under the effect of Dissipation select abilities have increased Potency by 20%.
    Lustrate: 720
    Indomitability: 480
    Energy Drain: 180 (This will not affect MP recovered.)

    I think this would make the skill shine for what its supposed to do.
    (1)
    Last edited by Rawrz; 04-06-2016 at 08:19 AM.

  6. #6
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    As long as the list of cons are several times longer than the pros I can never but this ability in a good light there are a few places 'I gone oh hey perfect use for dissipate' outside of those handful of situations. Outside of those it's simply useless at best and possibly detriment in a worst cases if nothing else goes wrong (as a healer, being screwed over by your own cd is the best feeling ever).

    As for changes I would mostly keep it as is but change the following from:

    Orders your pet away while granting you a full Aetherflow stack. Also increases healing magic potency by 20%.
    Summon or Summon II cannot be executed while under the effect of Dissipation.
    Duration: 30s (PvP 45s)
    to:

    Orders your pet away while granting you a full Aetherflow stack. Also increases healing magic potency by 20%.
    While under the effect of Dissipation, MP cost and cast time of Summon and Summon II reduced by 50%. Effect ends upon use of Summon or Summon II.
    Duration: 30s (PvP 45s)

    Accomplishes 3 things

    - Reduces the ability's MP sink.
    - Removes being locked-in the status for 30s.
    - Makes not having SC available or not negligible.
    (0)
    Last edited by Aurelinaus; 04-08-2016 at 12:37 AM.

  7. #7
    Player
    Llynd's Avatar
    Join Date
    Feb 2016
    Posts
    222
    Character
    Lynk Lloyd
    World
    Moogle
    Main Class
    Scholar Lv 70
    I think it Just needs to return the fairy at the end of the effect, and that's all. ( maybe we could get also a 20% buff for offensive skills as well, not only healing ones.)
    (0)

  8. #8
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Llynd View Post
    I think it Just needs to return the fairy at the end of the effect, and that's all. ( maybe we could get also a 20% buff for offensive skills as well, not only healing ones.)
    Lol 30 second raging strikes. Other classes would riot. xD I'd love it, but energy drain would be a good start.
    (0)

  9. #9
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Rawrz View Post
    Lol 30 second raging strikes. Other classes would riot. xD I'd love it, but energy drain would be a good start.
    If I had a 20% potency buff to both healing and offensive skill with Dissipation since the 3.0 I would have probably used it a lot, but I don't think it wolded be overpowered anyway, take in consideration that WAR has a 50% damage buff and the PLD if I'm not wrong a +30%, basically because they are not a DPS class, and also those buff has an all way shorter recast time than Dissipation.

    Also I wonder, if there was a +20% on offensive magics too, as lustrate and indimitability are not affected by it because they aren't magicks but "skills", Energy drain woudn't be affected too?
    (Just a theoric question, I'm not asking for implementing it even if I would enjoy it xD)
    (0)

  10. #10
    Player
    Llynd's Avatar
    Join Date
    Feb 2016
    Posts
    222
    Character
    Lynk Lloyd
    World
    Moogle
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Geologo View Post
    If I had a 20% potency buff to both healing and offensive skill with Dissipation since the 3.0 I would have probably used it a lot, but I don't think it wolded be overpowered anyway, take in consideration that WAR has a 50% damage buff and the PLD if I'm not wrong a +30%, basically because they are not a DPS class, and also those buff has an all way shorter recast time than Dissipation.

    Also I wonder, if there was a +20% on offensive magics too, as lustrate and indimitability are not affected by it because they aren't magicks but "skills", Energy drain woudn't be affected too?
    (Just a theoric question, I'm not asking for implementing it even if I would enjoy it xD)
    Well yes and no. I think this is mostly a bug that lustrate and indom' aren't affected ( even tho they seem to be considered differently as the others skills, because they ain't concerned about the silence, for ex.)
    But yeah some dps boost by that would give a better use of dissipate
    (0)

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