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  1. #221
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    Quote Originally Posted by IfritReborn View Post
    GB will never be used outside of trash
    Well, not sure if working as intended or not, but yesterday in Neverreap in a fc pt, I decided to keep GB on the whole time to see if there was a difference. The run was about 5 mins quicker than it did if I didn't use it. Anyways, I accidently hit ricochet on a boss and it seems to not only hit it once for the 100 potency, but hits it again, even single target for 300, so I was doing about ~700 + 2.3k-2.4k, so totalling around 3k ish from ricochet. Not sure if it's supposed to do that single target, but that's not too bad, except the long cooldown lol

    With GB on, I consistently hit around 1.2k-1.4k, closer to 2k-2.1k if crit, without buffs. With buffs and physical damage debuff from hypercharge, I can easily get around 2k noncrit and closer to 2.7k crit, which so far from what I've noticed, the only job to reach that damage, would be blm.

    My real issue with mch is the "50% proc" >_> It really feels more like 5% lol There's times when reload is down and I can spend the whole cooldown and not get a single slug shot proc. I'm not saying mch's damage is amazing, it could be buffed some, but I feel as though most people playing it just want to pew pew and not utilize the skills/buffs we're given.

    Edit: I notice people are going on about "500" or "600" damage from auto attack loss with GB on. Idk about you, but my auto attacks do no where near that much lol it's more like 100-250, hovering around the 220s
    (1)
    Last edited by Obysuca; 07-03-2015 at 01:36 PM.

  2. #222
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    GB should always be on for trash pulls as it seriously buffs our AoE damage. You should also be spamming Spread Shot whenever there are three or more targets on the field, no exceptions. Even if you run out of TP you'll still have put out more damage than you would spamming our 50% combo, and you can always wait for TP to regen between pulls.

    Don't be fooled by the big numbers. Certainly, they look nice, but they mean nothing if they don't add up to an overall larger number than a bunch of small numbers.

    Also, my auto attacks average 400 damage, so yeah, not sure what you're looking at. Maybe you're getting confused by turret ticks or something.
    (0)

  3. #223
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    LOL This is another SMN syndrome. Where people think that they do little damage just because their numbers seems low compared to a blm. The fact is that the Turrets compensate for the low dmg teh MCH can have on its own. Also this class is all about synergy with its abilities in other to do more dmg. I agree though that if the reloads and maybe Reasemble had a little less cooldown, the class would be much better.
    (1)

  4. #224
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zyrusticae View Post
    GB should always be on for trash pulls as it seriously buffs our AoE damage. You should also be spamming Spread Shot whenever there are three or more targets on the field, no exceptions. Even if you run out of TP you'll still have put out more
    Tbh, it's not really worth it to AoE unless its 4 or more. 3 or less should be single targeted for more overall damage. Also, using promotion + rook when you AoE, you'll never run out of tp before everything is dead, which makes up for the loss of damage from turret.

    Also, just throwing this out there for those mch who never swap turrets >_> 3 enemies = bishop, 1-2 or 4+ = rook
    (0)
    Last edited by Obysuca; 07-03-2015 at 02:13 PM.

  5. #225
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Hmmm, you're right. 4 targets is indeed the break point for greater TP efficiency with Split Shot. The math checks out:
    300 potency/130 TP = 2.3 potency per TP.

    400 potency/130 TP = 3.08 potency per TP
    To take into account the proc chance, let's assume 4 split shots, 2 slug shots, and 1 clean shot:
    4x140/70 TP + 2x180/60 TP + 1x200/60 TP = 1120 potency/460 TP = 2.43 potency per TP.
    Thanks to ammunition giving a 100% proc rate, ammo also only makes the single-target combo more desirable:
    360 potency/130 TP = 2.77 potency per TP.

    480 potency/130 TP = 3.7 potency per TP

    1x160/70 TP + 1x200/60 TP + 1x220/60 TP = 580 potency/190 TP = 3.05 potency per TP.
    So 4+ targets = spam spread shot (unless you know the targets will die within 20 seconds, in which case just use the grenades), anything less = single target spam.

    On the flip side, however, spread shot is MUCH faster and if you can down the targets before you run out of TP you're generally going to get ahead of the TP inefficiency.

    On the other hand, promotion + rook is pretty much exactly the same as just keeping bishop out. You can do whatever floats your boat, but the potency over time is generally a wash either way.
    (0)
    Last edited by Zyrusticae; 07-03-2015 at 02:52 PM.

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