Quote Originally Posted by Exni View Post
I think the elementals on CON don't need much tweaking and definetly don't need all those gimmicky abilities tied into them. The dev's actually just need to focus more on applying elemental weakness/strengths/absorbs/immunities etc to the mobs in game. The debuff's need to be kept seperate from the basic nukes that mages get.

I guess some of you all didn't play much BLM or RDM in XI.. either that or you must have been terrible at the job. To argue that you didn't see a point to the tier system of elemental magic in XI... is just craziness. Even through endgame (and especially endgame in some cases), blm's needed to nuke with tiers less than AM2 or IV many times (I stopped XI around the time of FFXIV open beta.. I realize those aren't the highest tiers nemore).
I played blm and rdm in xi, and i understand that the different tiers do considerable more damage then its previous tier and their were instances where this was useful...

I'm just tryin to say that the tier system is only that... in level 1 con....i cast fire! im level 50 con i cast fire 3! its the same exact mechanic...just more damage. Wouldn't you want to not do the same exact thing from 1-50+?

Wouldnt you want to have whole new effects to your new abilities?

Lets take a FFXI example

Utsesumi Ichi gave you 3 shadow orbs..... utsesumi NI gave you 4 shadow orbs with a faster cast! So now you have a different mechanic to your class cause you got the next upgrade! You can now take 7 hits instead of 3! and if utilized correctly you can hardly ever take any damage at all.

totally different experience with the next upgrade to the spell yes? 1-36 was totally different 37-75 on ninja.