I think the elementals on CON don't need much tweaking and definetly don't need all those gimmicky abilities tied into them. The dev's actually just need to focus more on applying elemental weakness/strengths/absorbs/immunities etc to the mobs in game. The debuff's need to be kept seperate from the basic nukes that mages get.

I guess some of you all didn't play much BLM or RDM in XI.. either that or you must have been terrible at the job. To argue that you didn't see a point to the tier system of elemental magic in XI... is just craziness. Even through endgame (and especially endgame in some cases), blm's needed to nuke with tiers less than AM2 or IV many times (I stopped XI around the time of FFXIV open beta.. I realize those aren't the highest tiers nemore).