Quote Originally Posted by User201109011315 View Post
I love how people will cling to tradition just to preserve some stupid spells which do nothing.

I agree with OP that abilities should only be in game if they actually DO something. Having a hundred pointless abilities that are all the same is just a mess.
Tradition is always hard to break, but I think this will bring more fun play style to the CON class. I mean you see that goblin reading that bomb toss so you cast earth to try and counter it...if it lands you just saved the group some ouchies...if you fail...at least you tried!

When you make a player have to actually pay more attention to a situation.... the experience usually is more fun. This is one of the most common things I hear from players who do healing roles in MMOs... they have to pay attention or someone dies... like a "good' red mage in FFXI...you had to be on the ball...same goes with ninja blink tanking.

I never was a fan of the tier system FFs have had in the past titles...Fire 1..fire 2...fire 3... or fire fira firaga... same thing. Make them different instead of a new tier that totally replaces the previous one.

For the OP's style a new tier could just add a little more to the effect.... like

Aero II - Instead do an circle radius around the caster to push away mobs instead of just a cone.

So its not the exact same thing but more damage... make it seem like its an actual advancement in the spell! otherwise you could just make the spell's damage scale to your level and never even need to add tiers to spells and abilities.

add more then just the mash this button till its dead and I think thats a step the in the right direction.