It's both in OP's case... Old MBP and Mac's OS being complete cumbersome to develop on. But hey it doesn't viruses and you don't have to upgrade because apple stays behind PC tech because no hardware company develops for them.
It's both in OP's case... Old MBP and Mac's OS being complete cumbersome to develop on. But hey it doesn't viruses and you don't have to upgrade because apple stays behind PC tech because no hardware company develops for them.
Although I do not know the technical side of the story, I totally agree with you. We have paid for this and if we are not satisfied, something must be done to reverse it. Otherwise, a refund or other drastic measures please. BTW, you will be surprised how bad the gameplay is when you try it on.Ignorant PC gamers sure are original these days... spewing the same garbage over and over again. Listen, the hardware isn't the problem; it's the software and lack of OpenGL support from the entire gaming industry (because DirectX is easier to develop on).
These people wouldn't be complaining if we'd get a proper native application; designed to run on our OS. It's not like there's that many hardware configurations and couldn't test the damn thing before making promises.![]()
To be honest I was surprised they didn't release even the minimum system requirements for such a long time. I was waiting to hear how the game runs on mac OS but it seems like it isn't running well right now, so I think I will wait a bit before buying it.
Your argument holds not water. I've been arguing with ignorant people like yourself all day, but I am always up for another round, because you clearly have no idea what you're talking about. Apple uses Intel processors. In fact, the machine I am writing this post on is an Intel I7. My video card is an Nvidia GeForce GTX750M. You might say that's card for laptops, and while I might agree, I'd also point out it has 4 Gb VRAM on it, and it's rated at 120 FPS for FFIXV. In fact, I've played FFXIV on in since the 1 year anniversary, and I have had no issues. The hardware in this machine is more than capable of handling a 2 year old game.
As for cumbersome, OS X uses OpenGL, which is the same graphics API that the PS3 and PS4 use; Crystal Tool already targets it. Macs are not some foreign entity at Square. Look at the Apple App Store, the company has plenty of games there, and by extension, has deep Metal experience, which is what OS X is going to switch to in El Capitan. But hey, continue trying to make the case they're cumbersome! Oh wait, where are you entries on either the Mac Store or the App Store?
I wasn't arguing with you, and the OP's laptop is old... don't take things so personally. Your points are quite interesting though, a mobile app is nothing compared to getting high-end tech like graphics cards to work with native software. OS X is a very cumbersome environment to develop and optimize on for multiple systems that will be running at the same time, client side AND server side. Yes tech can be the same on your system not everyone's, and while tech is great it needs software to work. As for Square being comfortable with Apple, I have no idea and I doubt you do either. You go ahead and keep being insulted by "ignorant" people such as I.
I'm going to enjoy the game!
I was not even replying to any post you've made in this thread.
I'm assuming that if Apple approved it for sale, they did their own internal testing and gave the okay on the performance. Chances are, though, they did so on the latest and greatest desktop model.
With that said, I had some Mac-only friends who were interested in XIV, but I cannot in good conscience recommend the Mac client to them if performance is awful even on current gen hardware. (Then again, one of them works for Apple; she might have some choice words to say to SE and mayhaps could get something done better than the rest of us.)
you bought a mac, you deserve all the third class treatment
j/k
Please do speak with your Apple friend! XD Just let them have a try and they will know what I am talking about. Thanks for your efforts! <3I'm assuming that if Apple approved it for sale, they did their own internal testing and gave the okay on the performance. Chances are, though, they did so on the latest and greatest desktop model.
With that said, I had some Mac-only friends who were interested in XIV, but I cannot in good conscience recommend the Mac client to them if performance is awful even on current gen hardware. (Then again, one of them works for Apple; she might have some choice words to say to SE and mayhaps could get something done better than the rest of us.)
I'm another very disappointed FFXIV player who had put high hopes on the Mac release being worthwhile.
My Sys Specs:
i5 4690k 3.5Ghz
Geforce GTX 970 4Gb
16Gb DDR3 Ram
I figured, since the game runs flawless in Windows 8.1 Pro, that it had a reasonable chance of running at between 40-50 fps under Mac after the performance hit... No dice.
Frames top out at 40 when looking at the floor, sky or walls but quickly deteriorate down to 18-24 with any camera movement or complex scenery. Any type of animated spell or action effect causes the game to stutter on Mac. On top of that it is unstable, crashing erratically when performing actions like Teleporting.
I appreciate the fact that SE decided to make a Mac client. With the client in its current state however, I wish they'd never tempted me with the thought in the first place. I doubt I'll get a refund, so I'll be having to fork out for Heavensward PC edition so I can continue my adventures.
Having mac for gaming from first is the worst decision thought IMO
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