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  1. #41
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    How well do you expect a GT 650M to perform anyway? I'm on a GTX 850M win8.1 laptop and run at 1920x1080 borderless windowed with dx11 custom settings mostly set to low and most of the dx11 settings off and my laptop runs 30-60 depending on lighting/player swarm (this includes the nthan fate zerg).
    (1)

  2. #42
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    I feel like a lot of people are completely missing the point. There are many people who use mac for work. I know people who are designers or are in the arts field and use mac as their primary computer. They also happen to love gaming. Why should they be forced to own two computers when mac should be perfectly capable of handling games at reasonable settings. Further more, mac users paid the same amount for their client as we ps4/ pc users did. Why do they automatically deserve to have a subpar product just because they're using mac?
    (4)

  3. #43
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,746
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Most PC gamers regularly swap out components, upgrading bits and pieces as they can afford new things. My desktop on a less than 2 year old build with a 1 year old graphic's card, everything near top of the line at the time. The equivalent iMac would be $3000 or so (although it'd come with retina monitor which would be way nicer than my dual 1080s.)

    Mac machines are great for what they are built for - daily use, graphic design, etc. But few of them are purchased at max specs because they're as expensive as hell, and fewer still are upgraded beyond their original specs. It's a point of pride for many mac users to make their machines last for years (I myself have a 2008 ancient Mac I keep for playing with Mac OS stuff.)
    (1)

  4. #44
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Mac users should have realized they paid double the price for half the capabilities...lol
    (4)

  5. #45
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LeonWhitehart View Post
    Surely, PC and PS users are your main player bases. But please don't forget that we Mac users were, some of us are, PC or PS players of FFXIV as well. We do deserve the same level of treatment as everyone else regarding to the quality of game and support.
    From the interviews with Yoshi-P it's pretty clear that a third party is responsible for the Mac Client, and logically speaking, every time there is a patch for the Windows version, the Mac version has to stay in lock-step, so it's reasonable to conclude that the OS X client is simply the Windows client with a graphics shim somewhere in the rendering layer, and that's probably the reason for the poor performance. Anyone who has ever tried to run a Windows game on Linux or Mac OS using Crossover knows what a pain in the butt this is.


    Quote Originally Posted by raelgun View Post
    In fairness OP, theres something you need to take into consideration, not many devs develop mac version of games, when you then take account how many japanese developers are even familiar developing a game for a mac OS is a different beast, does it excuse them, no. However I will be somewhat honest but some expectations of this should of been known to you already. Its not the best thing to say but just wait it out, let the devs get better developing on this platform. I consider FF14 the only well made japanese developed title on a PC, rest of them do not run well even on PC and my system is quite high end.
    This answer you pulled completely out of your butt.

    MacOS X is far easier to develop for, but you're overlooking the fact that Square Enix also has a PS4 version. All versions write to some common graphics layer, and the Windows version writes this to DX9 or DX11, the PS4 version writes this to OpenGL or GNM (I'm not a SE Developer,) and so does the OS X version use OpenGL. There is no direct 1:1 mapping of DX calls to OpenGL , because it's comparing a C++ COM API to a state machine API. It's like comparing a rock to a watermelon, they're both round, but that's about where the similarities end.

    Japanese developers are just as familiar with MacOS X. The key thing to consider is that a lot of Japanese software (eg doujinshi stuff, and MMORPG's) are written for Windows because that's the "Adults" computer. The game console is the kids computer. Both the Famicom and the SG-1000 were marketed as computers in Japan while they were marketed as toys in the US and still largely are. So the reason you don't see a lot of Mac OS X games in Japan is the exact same reason it is in the US, everyone builds their "Kids-to-Teens" games for the console and leaves the Windows PC for the Teen to 18+ market.

    The market for games is on the PC. It's a catch-22 situation, you can't get people to game on OS X if there's no games, and you can't get people to switch to OS X if their games aren't on it.

    Indie developers are far more aware of the need for OS X and Linux versions of their games, but they don't build non-Steam versions of these games because Linux users don't buy games and have awful GPU drivers, and Mac OS X users tend to not have dedicated GPU's. So nobody wants to port a high-end title to either platform because there just IS NOT any high end hardware support to justify it.

    Kudos for SE at least trying. It might have made better sense to use have it steam-only license and utilize the PC/Mac version separation on Steam than release a separate license entirely for Mac OS X.
    (3)
    Last edited by KisaiTenshi; 06-24-2015 at 12:50 PM.

  6. #46
    Player
    Twivana's Avatar
    Join Date
    Dec 2013
    Posts
    155
    Character
    Twintanias Vengeance
    World
    Malboro
    Main Class
    Thaumaturge Lv 70
    (2)

  7. #47
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Eh, I agree if you plan to game on a computer you really should go PC over Mac. But the point here is that SE as a company offered a product that is claimed to work on Mac computers. And according to Mac users, it's not working. That's not the fault of Mac customers, that's fault on SE for not programming it right (if it is indeed faulty programming for the Mac native client). So really all jokes aside, I feel bad for Mac customers ^^; I'd be cheesed off too.
    (5)

  8. #48
    Player
    LeonWhitehart's Avatar
    Join Date
    Jun 2015
    Posts
    31
    Character
    Leon Whitehart
    World
    Shiva
    Main Class
    Paladin Lv 60
    Quote Originally Posted by DreadRabbit View Post
    Eh, I agree if you plan to game on a computer you really should go PC over Mac. But the point here is that SE as a company offered a product that is claimed to work on Mac computers. And according to Mac users, it's not working. That's not the fault of Mac customers, that's fault on SE for not programming it right (if it is indeed faulty programming for the Mac native client). So really all jokes aside, I feel bad for Mac customers ^^; I'd be cheesed off too.
    Exactly, but so far SE has said nothing to us. They have acknowledged the PS problems though.
    (0)

  9. #49
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    (0)

  10. #50
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Illya View Post
    Macs have had Bootcamp forever, I don't really know why Squenix bothered with a native Mac client.

    I actually wonder how many Mac WoW players use their native Mac client instead of the Windows client.
    Most of them.

    Blizzard has developed with Mac in mind since almost the beginning. WoW was developed under openGL before DirectX.

    < original beta tester
    (1)

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