Its all in the patch notes. We got 4 new dungeons. 2 were added to low level roulette abd 2 to expert
Its all in the patch notes. We got 4 new dungeons. 2 were added to low level roulette abd 2 to expert
I want the HW dungeons as a separate roulette.
I'm specifically *avoiding* the roulette because I don't want to do those low level garbage dungeons anymore. Tired of them after leveling *all* my jobs in them.
Speaking of these dungeons, they really need a special quest icon for the quest giver of these dungeons. I missed a day of gaming, but my wife continued through the story without me. Then I came through a area, and found the quest for dusk vigil. She didn't even know about that quest, she somehow missed it. Also I got a friend that joined back in the game recently. And me and my wife were doing a high lv roulette, and invited him. He thought he could go, but didn't know he was missing a dungeon. I wish these quests for dungeons stood out a lot more. I mean I know technically its enough that there is a pesky quest symbol on your map, and who doesn't clean all them up? I just think its a QoL change that could help newer people. As for this dungeon among others being in low lv, it makes perfect sense. They are dungeons we aren't required to be lv 60, and I'm guessing we'll be leveled synced in. And also gives exp per mob, so it makes sense for it to be low level. Before low level was 1-49 dungeons, makes perfect sense for it now to be 1-59.
This so much. The 1-45 level section of low-level roulette is about as fun and engaging as watching the continental drift.
It's also a disservice later on when the vast majority of people are NOT leveling in HW dungeons and need people to be queuing for low level roulettes who are sick to death of Toto-rak roulette.
They really should've been separated.
I'm honestly surprised they haven't went back to these dungeons, and edited at least the mobs HP, to make them a lot faster to complete. They did it before with AK easy a long time ago, but that was like the last dungeon they edited the monster HP. I was really hoping they were going to go back and help the older dungeons..
Tbh the Mob HP really is the only issue with them. For levelling dungeons therye boring to have so much HP and its a putoff because it makes it tedious. They seem to balance the dungeons to take on average 30min to complete when it should be closer to 15~20min. Cutting Mob HP's about 1/3 would be fine. As for the newer dungeons I dont mind them having High HP but the amount of EXP is too low. Should be able to fill half your level in 1 run not 1/4 of it.I'm honestly surprised they haven't went back to these dungeons, and edited at least the mobs HP, to make them a lot faster to complete. They did it before with AK easy a long time ago, but that was like the last dungeon they edited the monster HP. I was really hoping they were going to go back and help the older dungeons..
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