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  1. #1
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70
    Quote Originally Posted by StouterTaru View Post
    I thought wanderer's was something you would put up just long enough to hit Iron Jaws/Sidewinder/Empyreal before dropping it, maybe holding longer if you have buffs up.
    ^^^ This ^^^
    (0)

  2. #2
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by StouterTaru View Post
    I thought wanderer's was something you would put up just long enough to hit Iron Jaws/Sidewinder/Empyreal before dropping it, maybe holding longer if you have buffs up.
    And recasting it when the boss goes away until you need to move again :v
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by StouterTaru View Post
    I thought wanderer's was something you would put up just long enough to hit Iron Jaws/Sidewinder/Empyreal before dropping it, maybe holding longer if you have buffs up.
    This would work if WM were instant instead of having a 3-second cast time.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Hassal's Avatar
    Join Date
    Jun 2015
    Posts
    1
    Character
    Hassal Guildwing
    World
    Gilgamesh
    Main Class
    Bard Lv 60
    Quote Originally Posted by StouterTaru View Post
    I thought wanderer's was something you would put up just long enough to hit Iron Jaws/Sidewinder/Empyreal before dropping it, maybe holding longer if you have buffs up.
    Ive done some dummy testing and this^ is the worse way to play bard. from what I've found is that playing bard with 2.X in mind is the most effective way to play still. WM is awesome in short burst fights or opening of fights. when doing boss fight i will start in WM and pop all my CD's and then shut it off. only time I will turn it back on is if there is a pause in the fight or if barrage, E. Arrow and sidewinder are all of CD. seems that i sit at a steady 700-750 that way.

    Also for groups of 2-4 I will full time WM and just cycle my dots on everything, RoD when off CD and keep everything's dots on with iron jaw. this allows me with 4 people to do one more GCD and OGCD before having to reapply iron on one mob.
    (0)

  5. #5
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    It's been a fairly substantial increase in dps from all of the bards I've seen using it. Even in some cases negating the loss of dps from the songs. It's obviously a situational stance but learning to use it effectively will add a whole new level to the bard. I could understand why some people wouldn't like it but to be honest I constantly see bards nerfing their own dps before this by not locking on to their target and running around for no reason causing a lapse in auto attacks. All things considered it really ups the viability of bards in a raid situation with an increase in dps potential which isn't really a bad thing. But as if said I can understand why certain people wouldn't like it and in the end I think it will definitely draw a more prominent line between the exceptional bards and the mediocre bards.
    (0)

  6. #6
    Player
    LambLich's Avatar
    Join Date
    Jun 2015
    Posts
    24
    Character
    Lambard Frostwyght
    World
    Lich
    Main Class
    Ninja Lv 70
    I would care less about WM if it was more like other stances so it could be toggled on and off as required, I also feel Iron Jaws shouldn't require WM. Also im just lost for words on the level 58 ability.
    (2)

  7. #7
    Player
    PinnyAerani's Avatar
    Join Date
    Jan 2015
    Location
    Ul'Dah
    Posts
    20
    Character
    Pinny Aerani
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Turn off Wanderer's Minuet. It and Gauss Barrel aren't something meant to be on 100% to ~completely change how the class plays~. From everything I've seen so far, all WM/GB do is provide a little extra burst at the beginning of a fight, and ONLY at 60 with all the new abilities WHILE being completely buffed with B4B, Hawk's Eye, Raging Strikes. Not really worth it.
    (3)

  8. #8
    Player
    Lyaha's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    78
    Character
    Lyaha Mathis
    World
    Ragnarok
    Main Class
    Gladiator Lv 63
    Well great then, we get 5 new abilities, all of them excluding the lvl 60 one can't use (which might be bugged) unless it's the beginning of the fight after that it's a dps loss, what's the point? How is this fun?
    (4)

  9. #9
    Player
    Kataz's Avatar
    Join Date
    Nov 2014
    Posts
    40
    Character
    Spacekataz Skyentist
    World
    Diabolos
    Main Class
    Archer Lv 60
    My perception as a bard thats been 60 for a couple days is that all of your cool downs (Cross class and otherwise) exist for Wanderers Minuet burst. Which I think is incredibly dumb.
    What I do, time permitting on a boss - dot - dot - straight shot - wanderers minuet - internal release - hawks eye - raging strikes - blood for blood - iron jaws - sidewinder - barrage - empyreal arrow -> filling in bloodletter when able. If you are feeling a good vibe and getting lots of bloodletter resets, sit in wanderers minuet for a bit but otherwise I think you're done with that until cool downs are back.

    The damage is huge... but its just a burst that you can do once every 2 minutes. Meanwhile, other jobs appear to be pulling the same numbers all of the time. Certainly needs to be evaluated. Wanderers Minuet being an instant cast would greatly improve it. Sidewinder staying open for use without Wanderers Minuet would be nice but I have a feeling that it will soon be behind the immobile curtain as the tool tip says. Personally, the immobility isn't the worst part of Wanderers Minuet. Straight shot is. Without a straighter shot proc, this crucial ability being cast in Wanderers Minuet makes me sad. Adding straight shot timer to iron jaws would be nice.
    (2)

  10. #10
    Player
    Seifa's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Seifa Chante
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Sidewinder is usable outside WM. The tooltip is wrong.
    (0)

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