EDIT:
After going online and seeing the experience points for the leves at 45 and below when you're 50 it is indeed not lucrative as has been said, cap or no cap. I retract my original statement. A little bumming but understandable.


EDIT:
After going online and seeing the experience points for the leves at 45 and below when you're 50 it is indeed not lucrative as has been said, cap or no cap. I retract my original statement. A little bumming but understandable.
Last edited by Krokov; 06-24-2015 at 12:35 AM.


You don't understand, it's to force the trade skill players into new content. A lot of them were staying in the old content until like level 54 or 56 simply because the leve quests were easier to complete (and they could have amassed enough HQ items for a full 100 leve run, making for a very fast lv52 or 53). Now it is more lucrative for players to actually do new content to level their tradecrafts.
Player


no it doesnt.
a member of my fc hit 60 goldsmith in a matter of hours by spamming those. he had stocked up turn ins prior to ea, and hit 60 really fast.



Doesn't this just make it worse now though? The people that were going to abuse this have already done so and already reached 60. By 'fixing' this now SE is making it harder for people to catch up and actually rewarding those at 60 by giving them control over the market for a little longer.
These are the kinds of adjustments that should have been made before EA. Fixing things like this now only makes it worse for those that didn't take advantage when they could.
Yeah, it was broken, a Fisher in my FC got to 60 by the time even the fastest people were barely 55 on DoW/DoM...
It's just sad so many people were able to abuse it before SE finally fixed it.


You are one of those kind of people who realizes you did something wrong or forgets to do something and then continues hoping what you did will go unnoticed, aren't you? If something is broke, you fix it. They can't punish people who used a system that had been in place for a year and they can't leave the system the way it was if they want to move forward.Doesn't this just make it worse now though? The people that were going to abuse this have already done so and already reached 60. By 'fixing' this now SE is making it harder for people to catch up and actually rewarding those at 60 by giving them control over the market for a little longer.
These are the kinds of adjustments that should have been made before EA. Fixing things like this now only makes it worse for those that didn't take advantage when they could.



That's right. Go ahead and make assumptions about me as a person based on something you read on a forum.You are one of those kind of people who realizes you did something wrong or forgets to do something and then continues hoping what you did will go unnoticed, aren't you? If something is broke, you fix it. They can't punish people who used a system that had been in place for a year and they can't leave the system the way it was if they want to move forward.
I'm all for fixing things that are broken. The trouble is in an MMO like this you really can't afford to have something broken, get taken advantage of by a small group, and then fix the issue, leaving that small group way out ahead of everyone else. This game has had a problem with a very small number of crafters entirely dominating the markets on each server since launch. This 'fix' by SE, whilst necessary, actually helps those few crafters to dominate the market for longer. As a result we will see prices artificially inflated for far longer than we otherwise would.
Rather than just fixing the problem and entirely ignoring the repercussions of players abusing said problem they should have tried to find a way to minimise the impact as well.




A friend of mine did this. Spammed CUL to 57 on the first day.
I spent my time crafting items over the weekend on my goldsmith. Got it to 51 from sheer labor of making items and selling them. I'm now six million gil richer and he's broke. I think I came out the winner here.


Yeah, the cap sucks. I've yet to understand SE's desire to make the old content irrelevant as often as possible. The excuse of 'fast leveling' only stretches so far, and precisely when has that ever been a problem for a game anyway? There's more than enough things to be done besides, and a lot of classes to level at any rate.
Still, what's done is done. I'm interested to find out just how badly it's been capped though.
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