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  1. #28
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Osmond View Post
    Hmm reading the dev's post, in a sense blame apple for this.
    Blame for what? Directx 9 came out in 2002, 9C came out in 2004. Any recent Mac that has a discrete GPU is more than capable of handling a game using the D3D9 feature set. All recent Macs support OpenGL 4.1, a superset of D3D9. Square handed us the Windows client. Many of us have looked inside the App folder, and we saw .dll files. The game is being executed at runtime, and those calls are being translated to Cocoa and OpenGL. This is overhead not found in the Windows or Playstation versions because Square expended the time and energy to develop for those platforms. This is not native OSX software. How is Apple to blame for this?
    (3)
    Last edited by Brianmj; 06-28-2015 at 09:22 PM.