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  1. #1
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alael View Post
    Well the reality that the fault is of multiple company, from SE because they dint wrote a native client, from apple because they could have pushed their graphics API development enough (even tough OpenGL is opensource and not apple owned), From transgaming for the poor optimisation done with the client.
    I'm foolishly optimistic that SE will develop a native client using Metal.
    (0)

  2. #2
    Player
    Alael's Avatar
    Join Date
    Aug 2013
    Location
    Neko Throne Room
    Posts
    100
    Character
    Alael Sasaki
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Delily View Post
    I'm foolishly optimistic that SE will develop a native client using Metal.
    The problem is that the Luminous Engine is mostly dedicate to the directX system e.g DX9,11,12 , If they had used some modular method it would be possible with many effort inplement a different graphics API, Howerver this isent the case for FFXIV i dont know what SE is using on the ps4 probably OpenGL and directx9 on the X1
    (0)
    Last edited by Alael; 06-25-2015 at 10:23 AM.

  3. #3
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    I feel sorry for people who still buy apple products of any kind.
    (1)