I'm foolishly optimistic that SE will develop a native client using Metal.Well the reality that the fault is of multiple company, from SE because they dint wrote a native client, from apple because they could have pushed their graphics API development enough (even tough OpenGL is opensource and not apple owned), From transgaming for the poor optimisation done with the client.
The problem is that the Luminous Engine is mostly dedicate to the directX system e.g DX9,11,12 , If they had used some modular method it would be possible with many effort inplement a different graphics API, Howerver this isent the case for FFXIV i dont know what SE is using on the ps4 probably OpenGL and directx9 on the X1
Last edited by Alael; 06-25-2015 at 10:23 AM.
I feel sorry for people who still buy apple products of any kind.
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