I'm foolishly optimistic that SE will develop a native client using Metal.Well the reality that the fault is of multiple company, from SE because they dint wrote a native client, from apple because they could have pushed their graphics API development enough (even tough OpenGL is opensource and not apple owned), From transgaming for the poor optimisation done with the client.
Waiting on chat support now... 103 in the queue currently.![]()
So I'm getting about 10-15ish frames per second in the Mac client at 1680x1050.
Just out of curiosity, I started it up in Parallels (full VM, running Windows 8.1) and was able to get around 30-35 fps at 1920x1200.
This is absurd!![]()
Just adding my voice here. Mid 2014 Retina - i7, 16GB RAM with NVIDIA GeForce GT 750M 2048 MB. Settings turned way down and resolution set down to 1680x1050 and can barely break 20fps... drops below 10 if much is going on.
I tried to have realistic expectations for this, especially after hearing it was wrapper - but the performance hit verses how well I could run it in bootcamp is just not acceptable. I will wait a little for some kind of response from SE on why they felt it was acceptable to sell us this and what their plans are to improve it - otherwise I will be pursuing a refund as well. Very disappointing and frustrating.
I waited in the chat support queue for 2 hours, finally got to #1 and then received this:
Chat
Status: Canceled
There are no agents available to chat with you right now. Please try again later.
Last edited by Nemna; 06-24-2015 at 08:36 AM.
That sucks. I wouldn't suggest going through that again. There are enough people complaining on the boards that SE has to acknowledge there's an issue.
Bumping this thread in hopes it will replace the other mac client thread that has filled up with "mac vs. pc" rhetoric that isn't relevant to SE deciding to sell a product that doesn't deliver.
The problem is that the Luminous Engine is mostly dedicate to the directX system e.g DX9,11,12 , If they had used some modular method it would be possible with many effort inplement a different graphics API, Howerver this isent the case for FFXIV i dont know what SE is using on the ps4 probably OpenGL and directx9 on the X1
Last edited by Alael; 06-25-2015 at 10:23 AM.
I feel sorry for people who still buy apple products of any kind.
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