My bad, it was UltraHLE or something? But frankly, argue over the specifics all you want, the comparison still stands.
My bad, it was UltraHLE or something? But frankly, argue over the specifics all you want, the comparison still stands.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
The issue isn't that the mac client is bad, it's that it's unacceptable. I have the top of the line macbook pro with a GT 750m and 16gb ram and 2.6ghz i7 processor. I get about 15 FPS at 1600x900 on Low Laptop.
That's not acceptable. We expect less on a mac but we expect working. Guild Wars 2 is slower on a mac than on a PC, but we can still get 60 FPS at 1920x1080. World of Warcraft is slower on a mac than a PC, but I can still get 60 FPS on high.
I shouldn't need a $5000 Mac Pro to get this game to play at 50 FPS on low.....
I got news for you. A $5,000 Mac Pro still can't run this at 50 FPS even on low.
I have pretty much the same build as you except for the "new" R9 M370x graphics card, and im getting a laggy 25-30FPS. The native resolution of 2880xSomething literally gives me 3 FPS. LolThe issue isn't that the mac client is bad, it's that it's unacceptable. I have the top of the line macbook pro with a GT 750m and 16gb ram and 2.6ghz i7 processor. I get about 15 FPS at 1600x900 on Low Laptop.
That's not acceptable. We expect less on a mac but we expect working. Guild Wars 2 is slower on a mac than on a PC, but we can still get 60 FPS at 1920x1080. World of Warcraft is slower on a mac than a PC, but I can still get 60 FPS on high.
I shouldn't need a $5000 Mac Pro to get this game to play at 50 FPS on low.....
What is impressive is that PS4 IS OpenGL (and supposedly unix based also)... A port would be much easier to make.
It seems like some good middleware salesman conned SE.
I really wish I had seen this thread before wasting my money... Totally unplayable on my Macbook Pro and MacPro... back to bootcamp I go where the game runs great.
Wow some people are horribly selfish here. If it's not their problem who cares, even rub it in and don't waste any more of their time on lower class Mac users. Get off your high horse.
I don't have the Mac version but I feel for you guys. No matter what, they shouldn't have released a product that crappy to begin with, it isn't up to quality. Didn't they learn from 1.0? Guess not.
I got a buddy who I was waiting to recommend the Mac version to play because he uses exclusively Mac for college. I'm definetly gonna tell him to stay away from this version.
I mean seriously, not only should that not have passed the quality test to even be released, to charge full price for it?! Dispicable
Ps. For a company that seemingly brags about the good communication with their fan base and having very little communication from what I see. Getting a response about this is nothing more then what they say they do all the time and fail to deliver half the time. It's the least they could do and even still, I'm sure it's only to try to calm the rage directed at them.
True, but there's also the PlayStation Shader Language API which is a Sony thing. It makes it better to access the PS4's hardware which pure OpenGL can't. The API opens options to implement middleware which would open the question what is really happening within a PS4. Any Orbis OS pros here?
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