Quote Originally Posted by MariyaShidou View Post
I don't think that making more penalty for repairing more broken gear is a good idea, this will just lead back to the same old repairing every hour that people was complaining about (because they would want to repair with the lowest expenditure possible).
I don't see how that as an issue, if it is re-tweaked price wise. Ss it was, repairing items was a great means by which a crafter could scrape by. Maybe not make big bucks, but it did pay the bills for me at least, allowing me to get mats to grind, etc. Now there is much less to repair, and it has essentially removed the importance of repairing involving crafters. At this point, why have durability loss at all?

If it is re-balanced a little, the overall price to DoW/DoM remains relatively unchanged, and they don't have any huge impact. What it DOES impact, is the crafters, giving us a little bit of choice and involvement in the repairs beyond browse, click, craft.