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  1. #11
    Player
    Yhoiryo's Avatar
    Join Date
    Oct 2014
    Posts
    189
    Character
    Snowy Dreams
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ragnorak View Post
    Let them die.They will learn a hard lesson but sooner or later they will understand you are the tank not them
    See the problem with this is sometimes the healer decides to heal them letting them get away with their bad habits.
    And even worse is when the healer joins their side.
    (0)

  2. #12
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    You know, once upon a time we tanks were lazy. A bard or a thief would run off into the great beyond and come back with a monster hot on her tail. We'd provoke it off her, and the party would go to town.

    Of course, things change and now we are in a modern mmo dungeon, but whenever someone runs off and pulls some mobs back I remember those days fondly and just pull them off. You can try to "Teach Lessons" all you like, but the fact remains that monsters aren't very dangerous in lower level dungeons (and even some higher level ones) and DPS aren't as squishy as they might be in other games. Plus sometimes healers like a little challenge and spamming Cure II isn't what I would call a challenge. So that's why you'll see them healing the rest of the party members - nowhere in the healer manual doth it say thou shalt heal onry the tank.

    That behavior doesn't generally carry over into serious raids.
    (0)

  3. #13
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    The Vault is the absolute worst for this, since the mobs aggro on you from 3 miles away.
    (1)

  4. #14
    Player
    Razzorn's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Razzorn Zelimore
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    It's because there is almost zero challenge in 4-mans. I'm not going to say it's right(it isn't), but people just feel no danger in doing it. Mostly because they just want to finish faster, or feel you aren't moving fast enough. As a tank, you control the pace of the group. If you are slow and methodical in doing things, people are going to do a lot of standing around, and get impatient. This thinking is a pain in the ass for newer players of course. If you are newer, just express that to the group and hopefully people will chill.

    If you are a veteran, you really have no excuse though. When a group is almost dead, you should already have an eye on what you are pulling next, and be ready to grab it to keep things moving along. Rarely should you be standing around.
    (1)

  5. #15
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    As a Tank, I died several times for not having my teammates there *_*!!! I think either I am moving too fast ( chain pulling, ain't nobody got time for resting) or the rest of my teammates are just too slow.....

    And if they decided to go ahead of me and pull mob, I sit back and watch them die. They can kick me but I don't give a damn. I get back in Dun faster than they can find a replaced tank. Ha!!!
    (0)

  6. #16
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    If you don't want to play a tank play a DPS.
    (0)

  7. #17
    Player
    Cookymon's Avatar
    Join Date
    Jun 2015
    Posts
    13
    Character
    Arcos Vandymion
    World
    Phoenix
    Main Class
    Warrior Lv 51
    Quote Originally Posted by rawker View Post
    let them suffer the consequence by letting them tank the trash they pulled.
    But they don't ... they are so squishy that the heal, if she heals them, will get aggro in no time flat due to massive amounts of heal required and their usually terribad DPS. As such your healer would have to be "on your side".
    (0)

  8. #18
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    We could simply get over it... I don't mind my DPSs pulling, as long as they run to me afterwards. That's challenging, and they're not that different : If they think you can handle it, they often have some kind of experience in tanking, they know what a tank is capable of, you gotta try and handle it. If You can't, explain them, or tell you're not confident in doing massive pulls... If they have never played HL tanks but pull anyway, then you're free to tell them to stop pulling... But managing that kind of behaviour is our duty as well
    (0)

  9. #19
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ragnorak View Post
    (...) , instead of running to me so I can take it from them they go into full kite mode and run away from me so that I Noe have to chase you to save you. And what's even more frustrating is when this has happened to me in these new dungeons its from DPs or healers with the savage T8 title on. Every time.. Like you should know better! But I'm starting not to trust anyone with that title anymore lol
    This is why I trained myself early on to, if I do get aggro, run straight INTO the mess of mobs around the tank so that hopefully I'll be able to position it somewhere their AoE enmity generation moves will hit it, and at the very least they won't have to chase me down. As far as I'm concerned this is like rule 3 of dpsing (rule 1 being "don't stand in the fire", and rule 2 "watch your aggro", actually doing damage comes quite far down the line xD)
    (0)

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