Has anyone tried FCoB with DRK to test it out, see how it works? Not level 60 7 man, actual level 50 FCoB.
Feel like T12 and T13 MTing would give a really good feel for the ins and outs of it.



Has anyone tried FCoB with DRK to test it out, see how it works? Not level 60 7 man, actual level 50 FCoB.
Feel like T12 and T13 MTing would give a really good feel for the ins and outs of it.
Cause heavensward will have 100% new raid theory behind it..right? They will depart from 2 years of dungeon and raid design suddenly and ONLY in alexander (look at the primal fights and dungeons so far--what of them are different from the old content in such a way as to favor a Drk? Its the same design, physical busters, or low enough damage (dungeons) that it doesnt matter).
already do it.. yes.. its possible.. (before i run with DF.. and 2 DRK..)
clear it with 1 shot...
well.. im just using the same rotation when im play PLD... but with extra dark mind and dark dance.. remember.. u can use that skill every 60 sec...
and if u calculation.. with 1 cooldown shadowskin u can use 2 dark dance/mind... (3 if shadow wall)


True...so much topic about PLD and WAR shine with Sheltron and Raw Intuition that I start to forget you wouldn't have them for lvl50 content.![]()
Last edited by Reynhart; 06-25-2015 at 05:43 PM.


FCoB has 20% Echo, and I'm fairly sure the stat scaling puts you at the absolute highest possible stats for the instance, same as it does in other instances when it level syncs you.
It isn't really a good place to determine a classes worth when you're 20%+ overtuned for the encounter.


I think it's good enough to practice CD rotation and see how many times you'd get caught off guard.
Something like "Without the Echo, this Flatten would have killed me since all my buffs are on cooldown"![]()


But you wouldn't know if it did unless you went back to your logs after the fight and looked at every single time you took damage, how much you took, did all the math of what was mitigated from your stats, the Echo, what your HP was left at after the hit, what level of HP your healers decided to let you get to before spamming their heals on you, etc. etc.
There are just far too many changes in play for someone to gauge that correctly.
And lets not forget, tank busters can be paced apart different depending on the encounter. I mean sure it'd be good for practicing what buttons to hit after another, or while another one is down, but that's about it.
Last edited by Ditto; 06-25-2015 at 05:30 PM.
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