Quote Originally Posted by Ceodore View Post
Not necessarily. People will whine about anything. It's the desire for the "perfect" class. If it were up to me, of course there would be no limiting factor to any skill, and I'd face roll ALL THE CONTENT. But that doesn't make a good game. This class, however, is not actually wanting for anything. Between cross class skills and class skills, there isn't a thing they shouldn't be able to handle. They are already getting the equivalent tank toggle to Paladins, a skill that is EXACTLY like Rampart, one equivalent to Vengeance minus a porcupine effect but Rampart's CD, they also have access to Foresight, Awareness, Convalescence, then they also get a very short cooldown for magic damage. That's three cooldowns for physical damage and three for magical damage, a healing up, and a little fodder to sprinkle on top (Awareness). When it comes to magical attackers, this class will take the cake with Delirium too. No tank yet can shine so well against magical enemies, and they still don't lack when it comes to physical. How anyone can find any faults in this job's capabilities is beyond me. The likely case is they are simply bad at playing the job.
I think the following highlights the concerns quite well.

Quote Originally Posted by Reynhart View Post
Like I said above, Odin's fight is a good way to see the differences.
PLD has 5 preemptive defense CD, so you always have one ready for each Sangetall. WAR has Inner Beast. That alone is enough to mitigate every hit too.
As a DRK, I have 4 cooldowns (Shadow Skin, Shadow Wall, Dark Dance and Living Dead)., and they pop pretty fast, since Odin use its tankbuster very frequently. Maybe I lack some experience as a DRK, but it's far more difficult. And Dark Dance is far from reliable.
Listing off how their mana regen abilities as if it was some kind of "benefit" to the class is silly. They use VASTLY more mana than either WARs or PLD. It's not a benefit to the class, it's a requirement to make it function at all.

Oh, the skill that's equivalent to Vengeance minus the porcupine effect? It doesn't have Vengeance's 2min cooldown or Rampart's 90sec cooldown, it has Sentinel's 3 minute cooldown (you know sentinel with the 40% damage reduction, not vengeance's 30% damage reduction?). If that ability was on a 90s cooldown we'd be having a different conversation.