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  1. #1
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Defiance = Grit
    Shadowskin = Inner Beast
    Shadow Wall = Vengeance
    Storm's Path = ???/SoulEater/Abyssal Drain/Reprisal/Darkdance
    Dark Passenger > Steel Cyclone

    WAR Blood Bath > DRK Blood Bath (longer duration)
    WAR Convalescence = DRK Convalescence
    WAR Foresight > DRK Foresight (Shorter CD)

    No experience for me yet have had groups grumble about DRK tank. And never have I died or party wiped that afterwards we thought, "Ugh, if only Reprisal had proc'd, we would have survived!"
    (0)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Xenosan View Post
    Defiance = Grit
    Not exactly, but the difference is slim. For them to be exactly on par, Defiance should buff healing received by 25%
    Quote Originally Posted by Xenosan View Post
    Storm's Path = ???/SoulEater/Abyssal Drain/Reprisal/Darkdance
    Souleater heals way more than Storm's Path, do to the far higher potency under Dark Arts. And Abysall Drain doesn't require a combo, can be enhanced every two hits (As long as you have MP), and hits all targets nearby thus giving you massive HP back. With Blood Price up, I think DRK can be king of speedruns
    I think DRK will benefit more than other Tank from a Parry build, to help put Reprisal every 30s.

    DRK also has another cooldown to reduce magic damage.
    (0)
    Last edited by Reynhart; 06-23-2015 at 04:54 PM.

  3. #3
    Player
    wonka11's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Furious George
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Reynhart View Post
    etc. etc. etc.
    I don't like your posts, because they're always wrong.

    You're not taking in the raw 10% reduction in damage for Storm's Path that does the healing and mitigation. You're not taking in the fact that War berserk and maim increase self healing from all their abilities.

    You're cherry picking out of context warrior abilities, not seeing the forest for the trees, and doing some really bad comparisons, and giving some really bad advice.
    (1)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by wonka11 View Post
    You're not taking in the raw 10% reduction in damage for Storm's Path that does the healing and mitigation. You're not taking in the fact that War berserk and maim increase self healing from all their abilities.
    And you try to convince me that you can heal more than a 1200 potency spell that can be boosted by 30% with, at best, a 300 potency skill, even with 80% more damage...
    And forgetting that all your healing skills need at least 3 GCD to pop...time during the PLD can cast Clemency several times.

    It's becoming really funny for all WAR lovers to claim they can deal faaar more damage than others tanks, and heal faaaar more and take hits faaaar easily.
    Live in your dream, buddy, and cringe while everyone will still prefer PLD as a main tank.
    (0)

  5. #5
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Reynhart View Post
    And you try to convince me that you can heal more than a 1200 potency spell that can be boosted by 30% with, at best, a 300 potency skill, even with 80% more damage...
    And forgetting that all your healing skills need at least 3 GCD to pop...time during the PLD can cast Clemency several times.

    It's becoming really funny for all WAR lovers to claim they can deal faaar more damage than others tanks, and heal faaaar more and take hits faaaar easily.
    Live in your dream, buddy, and cringe while everyone will still prefer PLD as a main tank.
    What is funny is how you have no clue about what you are talking about.

    WAR can self heal for 7k+ in 2 seconds
    Thrill of Battle for max HP increase + heal of that amount (3k+ at 60), new skill which is INSTANT CAST and also has 1200 cure potency (Equilibrium) for another 3k+, Second Wind as cross class for 1k+

    I'm not even taking into acount double inner beasts, which heal for 1k+ each... over 3k total heal with berserk+bloodbath...

    So a WAR can self-heal themselves for 10k in 3-4 seconds if you use the instant skills during/between inner beasts...

    How many Clemency can you cast in 3-4 seconds, again??
    (0)

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aerolol View Post
    WAR can self heal for 7k+ in 2 seconds
    Every 60 seconds
    Quote Originally Posted by aerolol View Post
    Thrill of Battle for max HP increase + heal of that amount (3k+ at 60)
    Every 120 seconds, again
    Quote Originally Posted by aerolol View Post
    Second Wind as cross class for 1k+
    Every 120 seconds, once more
    Quote Originally Posted by aerolol View Post
    I'm not even taking into acount double inner beasts, which heal for 1k+ each... over 3k total heal with berserk+bloodbath...
    Berserk, every 90 seconds, bloobath every 90 seconds. Do you see a pattern here ?
    And Infuriate, every 60 seconds, which will also make you overlap the damage mitigation of Inner Beast, proving that, in your quest to get big numbers, you throw away how to properly manage your skills.

    EDIT : Ok, I'm foolish. Now, I'm starting to see the BIG picture.

    You're in the last turn of savage Alexander
    Both healers are dead and your party is exhausted from the struggle
    The beast has only few HP left...survive the next 15 seconds and the victory is yours
    Beware, the big tankbuster is coming, the one that makes every tank shudder in fear
    But not you ! You're ready to take it !
    Just before the hit, you activate Holmgang and survive with one HP
    Your remembered to save your wrath for this moment, so, after unleashing Berserk and Bloodbath, you strike your first Inner Beast
    Right after that, you gather all your fury, and strike a second time ! You could almost hear your Inner Beast howling
    Now that your rage is almost quenched, you let yourself in the Thrill Of Battle, but not without catching your breath with a Second Wind, while still keeping your Equilibrium
    You did it ! The beast is dead ! Your fast and cunning reflexes gave time for your last DPS to unleash its devastating Limit Break !
    You saved the day, you're a hero worthy of praises, and people will make songs about you
    Congratulations

    Nooow, from a PLD
    Big hit is coming, pop Hallowed Ground, Limit Break, boss dead

    I'll admit any day that this is far less epic, but we're talking about mitigation here, not epicness
    (3)
    Last edited by Reynhart; 06-26-2015 at 09:15 PM.

  7. #7
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Reynhart View Post
    You're in the last turn of savage Alexander
    ...
    ...
    You saved the day, you're a hero worthy of praises, and people will make songs about you
    Congratulations
    Basically. Thrill and Equilibrium are 'BURST SURVIVABILITY' which counter 'BURST DAMAGE'. Things like soul eater are sustained survivability which counter sustained damage (generally, dungeons).

    Hopefully that helps :P
    (0)