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  1. #1
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    For dungeons, it doesn't really matter. All 3 tanks have enough for any trash or boss.

    For trials/raids, WAR has much more mitigation. Inner Beast will be up for every tankbuster. On top of that they'll also have one of Vengeance, Thrill of Battle, or Raw Intuition. WAR can also use stuff like Foresight, Convalescence and Awareness just with Inner Beast, which PLD and DRK can't do because their effects are pretty weak by themselves.

    DRK only has Shadowskin (equal to IB in mitigation), Shadow Wall (Vengeance with a longer cooldown and shorter duration), Dark Mind (which is limited to magic) and Dark Dance (low % to dodge/parry which will be completely unreliable in any raid). Foresight, Convalescence/Awareness would need to be paired with another cooldown.
    (0)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Launched View Post
    For trials/raids, WAR has much more mitigation. Inner Beast will be up for every tankbuster.
    I've not experienced Heavensward content, but for older one, this is only true in theory.
    Tankbuster aren't frequent enough so that PLD don't have any cooldown ready for it.
    And at level 52, they gain Sheltron, which is up every 30 second, far enough for every tankbuster too.
    Quote Originally Posted by Launched View Post
    On top of that they'll also have one of Vengeance, Thrill of Battle, or Raw Intuition. WAR can also use stuff like Foresight, Convalescence and Awareness just with Inner Beast, which PLD and DRK can't do because their effects are pretty weak by themselves
    How come you took into account new skills for WAR but not for PLD ? PLD can use a better Convalescence with Clemency for several really high heals when needed.
    I'm not sure if Divine Veil works if the PLD heals himself, but if it does, you also gain a very high barrier for each of these boosted Clemency.

    As for Foresight, the effect is exactly the same for PLD and WAR, except the cooldown is longer, which is, again, not a problem as long as tankbusters don't come more often. And you can pair it with Bulwark too.


    EDIT : Oook, little off-topic since PLD is not really part of the initial topic. Sorry for derailing
    (0)
    Last edited by Reynhart; 06-23-2015 at 07:11 PM.

  3. #3
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Reynhart View Post
    sipziphowever
    I remember death sentences with no available CD in T5 when I had to replace our healer for a while. And that was with a PLD tank.

    Also the 30s block. Most if not every tank buster is MAGICAL and you can't block magical attacks.

    And what do you do with big selfheals (the 1200 cure potency+convalescent) if you get one shot due to no dmg reduction CD'S up

    As for warrior vs drk. Don't grit give same effect as shield oath? Which means you don't get the same feeling of squishyness on drk as on warrior when you get bigger hits coming in while trashpulls(but yes,you also get healed for more), but for tank busters imo warriors has currently the best arsenal, especially with Holmgang being on a relatively short CD.
    (0)
    Last edited by AniCelestine; 06-23-2015 at 07:53 PM.
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AniCelestine View Post
    Most if not every tank buster is MAGICAL and you can't block magical attacks.
    Death Sentence isn't
    Ravensbeak isn't
    Bahamut's Claw isn't
    Flatten isn't

    So, which one exactly is magical ?
    (1)
    Last edited by Reynhart; 06-23-2015 at 09:51 PM.

  5. #5
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    Death Sentence isn't
    Ravensbeak isn't
    Bahamut's Claw isn't
    Flatten isn't

    So, which one exactly is magical ?
    Echoed. You've got that reversed, Ani. The majority of Tank Busters - nay, the majority of all enemy attacks which target the player highest in aggro - are physical.
    (0)

  6. #6
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AniCelestine View Post
    Also the 30s block. Most if not every tank buster is MAGICAL and you can't block magical attacks.
    T13 Flatten: Melee
    T9 Raven's Beak: Melee
    T10 Critical Rip: Melee
    T9 Dalamud Dive: Melee
    T9 Rage of Bahamut (Nael): Melee
    Death Sentence: Melee
    Plummet (T13 Storm of Meracydia): Melee
    T4 Dreadnaught Cleave: Melee
    Swipe (T13 Pain of Meraydia): Melee
    T1 Hood Swipe: Melee
    T7 Tail Whip: Melee
    T6 Bloody Caress: Melee


    These are just a few of the melee physical tank crunches in the (previously) end game content.

    T13 Ahk Morn: Magical
    T13 Rage of Bahamut (If improperly handled): Magical
    T9 Raven's Accent: Magical

    These are the only magical tank crunches I can think of that comes from (previously) difficult end game content. Might want to go rethink your comment, leave it to a career Warrior who hasn't even finished Paladin to level 50 to assume blocking is so useless.
    (0)

  7. #7
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    I haven't gotten my DRK past 40 yet, but already I'm not liking it as far as taking on mobs is concerned. They might be a super late bloomer, but I can say for sure from a defensive standpoint that WAR can take on a mob better than DRKs can.
    (1)

  8. #8
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    What about DPS stand point? DRK vs WAR. Can anybody tell me how they are ?

    I think that most of the 2-tank content doesn't exactly need 2x tank to be both very defensive, sometimes, you would want only temporary tank swap, but DPS for the rest of fights.

    Imo, PLD will usually be MT anyway, give the rest for WAR vs DRK to fight for ST position.
    (0)

  9. #9
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Warrior takes the cake.

    You should NEVER be spamming Souleater. Delirum is your high DPS finishing combo, Souleater should only be used if you're really needing that HP, or have Dark Arts for it, which spamming Dark Arts soul eaters is a good way to screw yourself on MP. (Though I guess if you don't care about the small potency difference, no harm in using Soul Eater instead. However there should never be pressure on you to recover your own HP like that if the healers don't need you to.)

    War is still the offensive tank really, but they're more defensive than Drk is as well IMO. If you IB, you're reducing your damage taken by that 20%, ontop of your Defiance. Sure you're losing 10% parry, but Warriors and Parry never mixed well. You can inner beast more frequently than we can have Dark Dance on us, that has always been the advantage of Inner Beast over actual defensive buffs. Inner Beast also works on magic, Dark Dance doesn't.

    Cant exactly compare Storms Path and Reprisal, as even though they apply similar debuffs, they're entirely different. But if I'm to say, Storms Path is ahead by far. An on use 10% damage debuff vs. a debuff that can only be applied for 20 seconds, every 30 seconds, assuming you are MT, or are at least tanking something physical, and parry.

    A hit on a Drk is basically the same as a Pally getting hit, behind his shield. Only difference is, we have nowhere near the mitigation a Paladin has, thus people easily find us to be very squishy, which we are, and is currently a problem, as well as the fact that Drk brings essentially nothing new to the table as a tank. Nothing they currently have as far as I'm aware will make people want one in their raid group over the Paladin, AKA the unmovable object. Or the Warrior, the unstoppable force.

    Oh, and as far as Shadow Wall goes, it's disappointing. It's basically a Vengeance without the auto retaliate potency, and a much longer cooldown. The cooldown just does not fit a skill like this at all.

    Quote Originally Posted by Alise View Post
    What about DPS stand point? DRK vs WAR. Can anybody tell me how they are ?

    I think that most of the 2-tank content doesn't exactly need 2x tank to be both very defensive, sometimes, you would want only temporary tank swap, but DPS for the rest of fights.

    Imo, PLD will usually be MT anyway, give the rest for WAR vs DRK to fight for ST position.
    Warrior beats Drk by far in terms of DPS (I'm like 90% sure at least). Less so if the Drk doesn't need to be in Grit, because of Blood Weapon, but Warriors are just better at doing damage.
    (1)
    Last edited by Ditto; 06-23-2015 at 08:27 PM.

  10. #10
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Also, I've seen a lot of groups doing the new extreme primals with war/war or war/pld, with war as the mt. The age of WAR has come.
    (1)

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