So what do you all think about the Turret Stances for Bard and Machinists?
For me...
Machinist doesn't benefit as much from their Turret Stance Gauss Barrel due to having weaker Turret Stance skills than Bard. Gauss Round only does 200 potency with a 20 sec cooldown and Ricochet only performs 300 potency on other enemies when grouped together but does only 100 potency on the first enemy it hits.
Not to mention while their 123 combo does have no charge time for their 2 and 3 skill when given the 1 skill buff the RNG for that buff to appear still remains at 50% when there is no ammo loaded. While loaded with ammo the 123 combo in Gauss Barrel does perform decent damage but it only good for a short burst until the ammo runs out.
Sadly I also notice a loss in damage when Machinist has Gauss Round active due to losing their auto-attack. For example, 20% boost from Gauss Round would boost the 1 skill from 400 damage to 480 damage but with auto-attack active the damage is 560 total, 400 (from skill damage) + 160(from auto attack damage), which doesn't cover the exchange of increase skill potency for loss of auto-attack.
This leaves Machinist's Turret stance more suited for Large AoE killing and the normal Auto-attack mode for single target killing.
Bard tend to benefit more from their Turret Stance called The Wanderer's Minuet when it comes to single target use with having high damage potency skills for single targets they can add into their weaving rotation. Empyreal Arrow does 240 potency and only has a 15 sec cooldown, Iron Jaw helps reset the Bard's DoT skill timers for longer effect, and Sidewinder does 350 potency when both Venomous Bite and Wind Bite are on a enemy.
This leads to Bard having a high damage rate weaving rotation with Wanderer's Minuet which makes it more suited for single target use while their Auto attack use seems more useful when handle AoE due to Wild Volley spammability.