I like what you made as well sweetgrass, gonna toy around with these later. Stupid question though is it a str or vit potion?
I like what you made as well sweetgrass, gonna toy around with these later. Stupid question though is it a str or vit potion?
I've updated it since 3.4 came out, this is the new one; http://puu.sh/rF9os/2c39d253c5.jpg
The potion is of course Vitality, I just made it back in 3.07 for Gordias, when tanks used Str for damage, haven't changed it. The rotations also change a lot without potions, so these will not hold true if you don't use them.
Why the drastic opener change with Scourge and Salted Earth? You seemed very adamant on using them within the first two GCD's in the last page. What changed, if I may ask?I've updated it since 3.4 came out, this is the new one; http://puu.sh/rF9os/2c39d253c5.jpg
The potion is of course Vitality, I just made it back in 3.07 for Gordias, when tanks used Str for damage, haven't changed it. The rotations also change a lot without potions, so these will not hold true if you don't use them.
Did you read the post you replied to?
"I've updated it since 3.4 came out,"
I've been playing with some insightful people, seen how DRK handles in the new content, and adjusted, although most of it is unique group stuff like Trick/Hypercharge timings, it still applies.
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