Quote Originally Posted by Sweetgrass View Post
Scourge is 16.7 pps, waiting any length of time on this for a 10% increase is not worth it.
Let's say you're delaying it by 3 GCDs - so HS -> SS -> SE -> Scourge. Let's also say this puts you 2-3 ticks ahead by applying it early. The only situation where this would negatively affect the delayed opener is if you, for some reason, decided to reapply Scourge for 2-3 ticks after applying it within your first GCD before the boss jumps away. As long as both Scourges tick for their entire duration and you end up at the same amount of Scourges (which you realistically should), then the one that involves at least one of those Scourges under the effect of TA is the better one. Only by 50 potency, mind you, but still a gain.

Carve and Spit is a very slight DPS increase by using it after TA, yes, but it provides no initial enmity spike for tanking, and it's very questionable if it's possible to hold enmity without using it early, even with a NIN.
You can understandably use it for enmity w/ no NIN as it does provide a nice burst with Grit, but with a NIN and proper Shade/Smokescreen usage I'd argue it's entirely possible to save it. Then again, in actual optimal play the DRK shouldn't be pulling to begin with, so... *shrug*

You misunderstood point 4, DRK's extremely high pps is best used ASAP, this includes under potion buff, as most of DRK's damage is done in the first 2-3 GCDs.
Sort of goes with my initial response in this post - unless you're somehow gaining an extra pot usage it's better to save it for when you have TA available to you. Barring TA, you can use the pot immediately as well as Scourge and DACS. TA is what throws everything out of whack, because aligning your abilities with it is what makes for an optimal opener - this is why in WAR's case the manual triple FC opener is bad because while you gain an extra FC, you lose the boost to your Berserk by not using it under TA.

A lot of BRDs/MCHs will apply Foe Requiem/Hypercharge ASAP as well, so this will benefit the DRK that uses their skills ASAP. A lot of bosses also only give you windows to reapply skills like Scourge or Carve and Spit very sparingly, so being able to get off another usage before they phase/jump away/mechanics happen is a big deal.
This sort of goes into a much more confusing and hard to really properly discuss subject, which is openers changing on a fight-by-fight basis. A5S is a good example of this, where the boss starts off taking reduced damage, so realistically if you're able to push him to small without a Prey happening then it's better to save CDs until he's small.

I don't think there's anything reasonably wrong with using Scourge first or not lining your DACS with TA, I think that as a sort of "catch all" opener your examples work just fine. I would even agree that your examples work much better than Taal's, though something to keep in mind is that those openers were created pre-VIT/STR changes and I feel like they were even created not too far into Gordias prog? Can't remember. Anyway, I'm really just nitpicking, I could even be wrong since I haven't played DRK in a long while so feel free to correct this post if it's full of misinformation.