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  1. #1
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Aerin92 View Post
    I must be over-thinking this or missing something huge, but what in the world does DS stand for? If it means Dark Side than this makes no sense since Dark Side isn't a part of any combos at all, it being a toggled buff and all that.

    Unless OP is simply stating Soul Eater without Dark Arts is not worth it most of the time, which perhaps could have been worded better imo. Anyone else have an idea?
    Yeah, I meant that to be a raw Souleater combo with Darkside up. Obviously it is not recommended, but I figured it would be a good idea to at least cover all the rotations available. I'll add Darkside to the abbreviations and clarify this rotation a little better. Again, it is not a recommended rotation, but if you don't have enough MP for a Dark Arts, and you need healing, it is better than nothing.
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  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Docfiord_Fowling View Post
    Yeah, I meant that to be a raw Souleater combo with Darkside up. Obviously it is not recommended, but I figured it would be a good idea to at least cover all the rotations available. I'll add Darkside to the abbreviations and clarify this rotation a little better. Again, it is not a recommended rotation, but if you don't have enough MP for a Dark Arts, and you need healing, it is better than nothing.
    One more thing -
    Salted Earth is always worth using, right? That's been the impression I've got.
    Obviously not if the enemy has to be moved and such, but if it's stationary it's good for single target too, right?

    It's mentioned in the AoE rotation, but not in the single target one. It's 525 potency and it's even off the GCD.

    Just an aside, it's a little weird there's no debuff on the target when they're in Salted Earth. Only a buff on you.
    (0)

  3. #3
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Allyrion View Post
    One more thing -
    Salted Earth is always worth using, right? That's been the impression I've got.
    Obviously not if the enemy has to be moved and such, but if it's stationary it's good for single target too, right?

    It's mentioned in the AoE rotation, but not in the single target one. It's 525 potency and it's even off the GCD.

    Just an aside, it's a little weird there's no debuff on the target when they're in Salted Earth. Only a buff on you.
    Yes, Salted Earth is hella free damage. No MP or TP cost and it is off GCD. Even if they only take 1 tick, its worth it. (Provided there wasn't some other oGCD you could have used)
    (1)

  4. #4
    Player
    Evantide's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Evantide Darkfyre
    World
    Coeurl
    Main Class
    Paladin Lv 60
    Regarding Salted Earth: According to the ability description "dealing unaspected damage with a potency of 75 to any enemies who enter"

    So is that just initial damage when they go in? Or do the enemies suffer from damage over time while immersed in the aoe also?
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  5. #5
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Evantide View Post
    Regarding Salted Earth: According to the ability description "dealing unaspected damage with a potency of 75 to any enemies who enter"

    So is that just initial damage when they go in? Or do the enemies suffer from damage over time while immersed in the aoe also?
    Salted Earth deals 75 potency damage every 3 seconds for 21 seconds. So, (21/3) x 75 = 525 potency! Keep in mind, that's if they stay in there for the entire 21 seconds. Otherwise, 1st "tick" is 75, 2nd "tick" is 75, so now they have taken 150 potency damage. Make sense?
    (0)