Dark Passenger worth using or too big of an MP drain?
Dark Passenger worth using or too big of an MP drain?
Dark Passenger is always a DPS gain when there are two or more adds and should be used whenever it is up regardless if it has Dark Arts on it or not.
150 pot x 2 enemies = 300 potency off GCDDark Passenger - Deals unaspected damage with a potency of 150 to all enemies in a straight line before you. Can only be used when succumbing to the Darkside. Dark Arts Potency: 250. Dark Arts Effect: Blind Duration: 15s.
250 pot x 2 enemies = 500 potency off GCD
Isn't it always a DPS gain even with one target? It's an instant ability and can be squeezed inbetween GCDs, much like you should be doing with Carve & Spit, Plunge, Reprisal when it procs, and Mercy Stroke when available.
The DRG is strong in this one.
I've been testing some Darkside-toggling rotations to see how possible it is to DA every C&S (60 sec), DA SE with every other DP (30 sec,), and DA as many Souleaters in-between(no CnS/DP available).
Also have to factor the DoT snapshot aspect. 30 second duration for Scourge (our highest WS).. 45 second recast for Salted Earth..
I stopped testing after the regen/degen bug, look forward to getting back to it Monday.
Back in the LLs before 3.0 they described DRK as having to know when to Darkside.. so far all that's been said is 'just maintain 100%,' I'm eager to see where the sweet spot actually is
Last edited by Xenosan; 07-04-2015 at 05:55 PM.
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