Results 1 to 10 of 361

Hybrid View

  1. #1
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60
    Dark Passenger worth using or too big of an MP drain?
    (0)

  2. #2
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Arasiel View Post
    Dark Passenger worth using or too big of an MP drain?
    Dark Passenger is always a DPS gain when there are two or more adds and should be used whenever it is up regardless if it has Dark Arts on it or not.

    Dark Passenger - Deals unaspected damage with a potency of 150 to all enemies in a straight line before you. Can only be used when succumbing to the Darkside. Dark Arts Potency: 250. Dark Arts Effect: Blind Duration: 15s.
    150 pot x 2 enemies = 300 potency off GCD
    250 pot x 2 enemies = 500 potency off GCD
    (0)

  3. #3
    Player
    Lawson_Grey's Avatar
    Join Date
    Mar 2014
    Posts
    56
    Character
    Lawson Grey
    World
    Behemoth
    Main Class
    Archer Lv 60
    Quote Originally Posted by Docfiord_Fowling View Post
    Dark Passenger is always a DPS gain when there are two or more adds and should be used whenever it is up regardless if it has Dark Arts on it or not.
    Isn't it always a DPS gain even with one target? It's an instant ability and can be squeezed inbetween GCDs, much like you should be doing with Carve & Spit, Plunge, Reprisal when it procs, and Mercy Stroke when available.
    (2)

  4. #4
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Lawson_Grey View Post
    Isn't it always a DPS gain even with one target? It's an instant ability and can be squeezed inbetween GCDs, much like you should be doing with Carve & Spit, Plunge, Reprisal when it procs, and Mercy Stroke when available.
    The DRG is strong in this one.

    I've been testing some Darkside-toggling rotations to see how possible it is to DA every C&S (60 sec), DA SE with every other DP (30 sec,), and DA as many Souleaters in-between(no CnS/DP available).

    Also have to factor the DoT snapshot aspect. 30 second duration for Scourge (our highest WS).. 45 second recast for Salted Earth..

    I stopped testing after the regen/degen bug, look forward to getting back to it Monday.

    Back in the LLs before 3.0 they described DRK as having to know when to Darkside.. so far all that's been said is 'just maintain 100%,' I'm eager to see where the sweet spot actually is
    (0)
    Last edited by Xenosan; 07-04-2015 at 05:55 PM.