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  1. #151
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kaidam View Post
    ...
    Grit is the only stance, Darkside is just a buff with no time limit. Stay in Grit and keep Darkside on as much as you can, it should be 100% or near 100%.


    You should not use dark arts everytime it's up.

    For single target you generally use dark arts for Carve & Spit, Souleater and Dark Mind. Depending what you need. I generally use dark arts every 2-3 Syphon Strikes.

    AOE, just use unleash, if there are a lot and you are taking heavy damage i would do dark arts + dark passenger but this hurts your MP a lot. Only use if you pull one group too many
    Abyssal drain looks cool but the MP cost doesn't make it that much better than Unleash, there is only one pull I use dark arts on abyssal drain, and it's mostly to see big healing numbers.
    No real point in using dark arts for aoe. Just use weaponskills between every few unleashes. Don't use too much MP.
    (4)

  2. #152
    Player
    Kaidam's Avatar
    Join Date
    Jun 2015
    Posts
    7
    Character
    Kai Dan
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Thanks for the clarification. Much appreciated. Can't wait to try DK out. Now just need to clear 50 more quests...
    (0)

  3. #153
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Felorr View Post
    I can't post my findings now, but keep in mind reapplying Darkside has an mp cost of roughly 12 seconds worth of uptime mp drain. Dropping dark side and reapplying it before 12 seconds is a loss of mp.
    My testing:
    Feedback welcomed, my results may be slightly different so either I'm missing something, character race/PIE levels are causing differences. idk.. done for now lol

    IMO it's better to go by ticks than by seconds,

    (185 Piety : 6930 MP)
    ----------------------------
    In Combat Regen (Darkside turned off)
    -265** + (138 per tick * 4 ticks) == +287 MP

    287 - 442 (Cost of reapplying Darkside) == -155 MP

    ~ Net total of -155 MP for dropping DS for 4 ticks.

    In Combat Degen (Darkside left on)
    -127 per tick [12 seconds == 4 ticks] == -508 MP

    ~ Net total of -508 MP for leaving Darkside on for 4 ticks.

    ( -155 > -508 )

    Don't get MP back turning Darkside off for 4 ticks, but did reduce MP depletion from -508 MP to -155.

    Trying just 3 ticks:

    -293 MP for turning DS off for 3 ticks before reapplying.

    Darkside left on for 3 ticks: -381

    -293 > -381

    There's still a bonus of 88 MP in favor of toggling Darkside - even with just 3 ticks.

    2 ticks tho is a loss (which makes sense. 2 ticks is practically turning it off, waiting for the CD recast & an extra third of a second server tick then turning it back on).

    The recast on Darkside is 5 seconds, which is ~1.66 ticks. Another 1.33 ticks should be enough.

    **I cannot identify the cause, nor replicate it consistently, but when deactivating DS, 265 MP is sometimes consumed as it's turned off, ticks non-withstanding. It's the same number whether in combat or not. And it doesn't always happen. It may be the Darkside's degen imitating an arbitrary server tick. IE: deactivating DS at 7 seconds is 2.33 server ticks, the game subtracts -265 for you being 33% into a third tick before applying the native, no Darkside regen at tick 3 (the 9 second mark, 2 seconds after).
    (0)
    Last edited by Xenosan; 07-01-2015 at 08:15 AM.

  4. #154
    Player
    Atticon's Avatar
    Join Date
    Sep 2013
    Posts
    62
    Character
    Captain Tattersail
    World
    Raiden
    Main Class
    Arcanist Lv 100
    What's the run down on cross-class skills?
    (0)

  5. #155
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    If Im not mistaken.
    Dark sides cost per tick is equal to 60% of Dark sides cost to put on.
    Dark sides tick and the MP regain tick happen simultaneously. If you're attacking and then stop and just auto attacking, I believe you can "unsync" it so that you'll be losing MP and gaining MP at seperate intervals, this shows Darksides actual cost which to my knowledge is 60%.

    For the sake of discussion, Piety increases your MP total & MP regeneration rate. As such if they're operating in sync, Piety directly decreases the cost of Darkside. Which also means in a Party with Piety bonus (scholar) your Darksides are costing slightly less. Darkside can't be affected by external MP of bards so the only way to decrease the effect of its Degen is Piety. This may mean that going with a Scholar will allow more Dark arts over an extensive period of time and possibly be a DPS/threat boost as a result. All of a Drks mp costs are static.
    (0)

  6. #156
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Atticon View Post
    What's the run down on cross-class skills?
    Absolute Must: Provoke, Convalescence

    Pretty much always: Foresight, Bloodbath

    Hotly debated (set based on mechanics): Mercy Stroke, Awareness

    Pls no: Fracture, Flash

    Trash: Everything else.
    (0)

  7. #157
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Zyph View Post
    Absolute Must: Provoke, Convalescence

    Pretty much always: Foresight, Bloodbath

    Hotly debated (set based on mechanics): Mercy Stroke, Awareness

    Pls no: Fracture, Flash

    Trash: Everything else.
    Mercy Stroke is generally prefered over Foresight. Foresight provides around 5% mitigation, mercy stroke is free dps.
    (0)

  8. #158
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Docfiord_Fowling View Post
    Player skill will always be the determining factor, but....

    on paper WARs should be doing more. Deliverance is +5%, maim is +20, so (100 * 1.05) * 1.2 = 126% all the time. Season with Berserk as necessary. In Defiance, they only do 90% damage compared to our 92%
    Agreed. I don't think DRKs would typically do as much DPS as a WAR if two equally skilled players are involved.
    (0)

  9. #159
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I have reprisal and mercy stroke stacked in one macro. Plus plunge in there too. It works and I haven't seen any situational flaw with it...yet. Since they're all non gcd and can be weaved in during gcds...shouldn't be a problem. Anyone using something similar and discovered any situation where these actions shouldn't be used together (because sometimes the macro picks what's available to execute first randomly). In important fights mercy stroke is just extra dps 99% of the time so..

    Actually kinda thinking of throwing dark passenger into it too..
    (0)

  10. #160
    Player
    YshtoraHoly's Avatar
    Join Date
    Mar 2015
    Posts
    21
    Character
    Kou Amour
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    do you guys ever use Dark Mind and Dark Dance with Dark Arts buff? for me I just keep them on CD everytime it's up. Want to hear you guys opinion on this.

    Also for DRK I prefer to have a WHM to back me up (Mostly becasue of their burst heal vs Living Dead).
    (0)
    "Gods forfend..."

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