Quote Originally Posted by Docfiord_Fowling View Post
Snip
1)yes
2)10% is huge (busters)
3)Critical mechanics ignore dodge, 30% chance to lower damage by 20% vs like near 100% (base shield block is quite high) to reduce by 25-35 with current shields.
4)Agreed
5)HG lets the healers focus on the raid, LD puts them under the gun to full heal you. Holmgang is better.
6)Too small to be meaningful when it matters. Paladins can heal themselves back to back with 1200 potency healing when its needed. Warriors can do something similar with cooldowns.
7)Traited Cova/Awarness--we get more out of both skills.
8)Simply having a shield, shield blocks occur very very often and the damage mitigation scales with item level of your shield(block strength).
9)Sheltron: 30 second on demand block on a physical attack (buster
10)10% less damage from rage of halone
11)Easier Blind(if ap)

If mitigation was similar then you would be very over powered with all of your damage capabilities.