Decent guide OP but it really needs to be amended to include Carve And Spit and a viable opener for 60s, because what you have is not going to get it done.
First of all, this:
The above statement is true. If you can start an enmity generating combo with your Souleater and actually establish anything, your DPS is just plain awful. When I was running duty finder dungeons with the type you run across often in DF, yes a Souleater combo is enough. As soon as I got into Bismarck Extreme with real players with capable DPS outputs, that was quickly squashed. If you want to weave into your DPS/self-heal/debuff combos quickly and efficiently, you need to open with a Dark Arts Power Slash combo so you have sufficient threat for a while.
Secondly, on page 6 there are two very good explanations as to why your off-tank DPS opener is wrong. Dark Arts Carve and Spit is an off-GCD 450 potency attack. You can start with Scourge, then get in a DA Carve attack before your first Hard Slash, and Dark Arts is back up before your Souleater ender. Or you can proc your DA early also, either way works but what's important is not leaving the skill out completely. It's huge DPS.
Everything else is a decent starter guide.
Also I want to clear this up:
This is not true. I ran undersized party of 2tanks 1 heal a few days ago to see if we could beat turn 5. ACT caught me dodging Plummet about 35% of the time. I literally was watching it pop up say "Plummet - Dodge"
We all had a good laugh. Queue the "darkness" jokes about why Twin couldn't hit me with a body bomb.
We couldn't kill Asclepius quick enough. We ran DRK/WAR/AST and handled everything just fine but we couldn't achieve DPS needed on the big snake before Twin dropped back down. Dropping out of Grit on DRK while main tanking that snake isn't possible either, because the damage coming in from having 4 stacks is too high.

Reply With Quote

