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  1. #1
    Player
    Ashaeya's Avatar
    Join Date
    Jun 2015
    Posts
    3
    Character
    Ashaeya Vaux
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Some of my thoughts copied over from the reddit thread:

    I use the following for MTing:
    Dark Arts Pre-pull (wait 6) > Unmend > Plunge + Carve and Spit (450) > Hard Slash > Salted Earth + Blood Price > Spinning Slash > Dark Arts + Low Blow > Power Slash > Dark Passanger (optional) > Scourge
    If unleash procs from unmend I use it instead of Hard Slash and just move it up 1 GCD, but the oGCDs stay the same.

    For AOE pulls I kind of just wing it. If I had to come up with a decent opener though I'd probably go with something like...

    Assuming 5 mobs at least:
    Unmend > Plunge + Dark Passanger > Unleash > Salted Earth + Blood Price > Unleash > Defensive CD + Dart Arts > Abyssal Drain > Unleash > oGCD + Dark Arts > Abyssal Drain > Kind of repeat till you think your mana can no longer support it.
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  2. #2
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ashaeya View Post
    Some of my thoughts copied over from the reddit thread:

    I use the following for MTing:


    If unleash procs from unmend I use it instead of Hard Slash and just move it up 1 GCD, but the oGCDs stay the same.

    For AOE pulls I kind of just wing it. If I had to come up with a decent opener though I'd probably go with something like...

    Assuming 5 mobs at least:
    Using Dark Arts on Abyssal Drain is almost certainly a bad idea unless you really need that emergency heal or you have enough incoming damage that you must just burn MP as not to waste it. Dark Arts is far more expensive than Abyssal Drain and only doubles the HP drained.

    You can use less MP on two Abyssal Drains, deal more total damage, and absorb the same amount of HP.
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  3. #3
    Player
    Ashaeya's Avatar
    Join Date
    Jun 2015
    Posts
    3
    Character
    Ashaeya Vaux
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jahaudant View Post
    Using Dark Arts on Abyssal Drain is almost certainly a bad idea unless you really need that emergency heal or you have enough incoming damage that you must just burn MP as not to waste it. Dark Arts is far more expensive than Abyssal Drain and only doubles the HP drained.

    You can use less MP on two Abyssal Drains, deal more total damage, and absorb the same amount of HP.
    Dark Arts enables the healing function of the spell. It does no healing otherwise.

    Also, it's not about emergency healing, it's just helping the healer in general. returning 1500-2000 health on a combo is worth using at least 2-3 times during the initial pull. I've never had mana issues during the pull or after when using this method and I certainly heal for more and more frequently this way.
    (0)

  4. #4
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ashaeya View Post
    Dark Arts enables the healing function of the spell. It does no healing otherwise.

    Also, it's not about emergency healing, it's just helping the healer in general. returning 1500-2000 health on a combo is worth using at least 2-3 times during the initial pull. I've never had mana issues during the pull or after when using this method and I certainly heal for more and more frequently this way.
    You're right. Quitting DRK.
    (1)