Results 1 to 10 of 361

Hybrid View

  1. #1
    Player
    HidingYoshis's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Evangeline Lunaris
    World
    Midgardsormr
    Main Class
    Samurai Lv 90
    Copied from my other post:

    You didn't add Carve and Spit, which is your most powerful ability.

    Your lack of a proper 60 opener is depressing --

    You open with Salted Earth > Unmend > Plunge. That's simply inefficient.

    For one, you are not able to keep the boss where it should be by opening with Unmend. By opening with Salted Earth "in front of them", you also lose ticks.

    My strongest opener right now is as follows*:

    Plunge > Scourge > Dark Arts > Hard Slash > Carve and Spit > Syphon Strike > Dark Arts > Soul Eater > Salted Earth.

    This is insane DPS and threat, and beyond this point I haven't 100% decided on the order of which I'm using my other off GCDs.

    I usually follow up with Hard Slash > Low Blow > Spinning Slash > Dark Passenger > Power Slash and this cements threat for the rest of the fight. But your opener is not only inefficient, it's trying too hard to do the Unmend > Plunge "combo" when the animations do not allow it.
    (0)

  2. #2
    Player
    Miyuyu's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Sae Ra'nori
    World
    Faerie
    Main Class
    Ninja Lv 90
    Is there any wait time between the first and second dark arts in your opener? (IE: do you have to hold Syphon Strike)

    Servers are down so I can't really check myself, hadn't considered moving Dark Arts up that early. The other concern I have with using dark arts twice in one combo is mostly just mana. You'd probably put yourself in a hole faster than you need to (but with BP that might be irrelevant)

    I also don't know if I agree with using a Soul Eater combo out of the gate. I run with some pretty strong DPS and not starting with a Power Slash combo means the boss is gonna be all over the world. I do agree with putting salted earth down last in the rotation (or before you even pull, really. Just depends.)

    (Also, honestly, Unmend --> Plunge isn't bad, and you doesn't necessarily need to "open" with plunge. A lot of times I'll unmend for snap threat and immediately scourge before going into PS combo followed by full on DPS while weaving plunge in elsewhere)
    (0)
    Last edited by Miyuyu; 06-25-2015 at 04:55 PM.

  3. #3
    Player
    AIex's Avatar
    Join Date
    Dec 2013
    Posts
    38
    Character
    Alexander Kawakami
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HidingYoshis View Post
    Copied from my other post:
    My strongest opener right now is as follows*:

    Plunge > Scourge > Dark Arts > Hard Slash > Carve and Spit > Syphon Strike > Dark Arts > Soul Eater > Salted Earth.
    I agree with this opener for the most part! Might I suggest shifting Dark Arts at the start if you're not already in combat to regen a little bit of mp back before the pull? It would look like this:

    Dark Arts [5-6 seconds for 2 mp tics]> Plunge > Scourge > Carve and Spit > Hard Slash > Low Blow (+Dark Passenger if you can avoid clipping GCD) > Syphon Strike > Dark Arts > Souleater > Salted Earth

    This would get out your oGCD's on cooldown a little faster. I'd hold off on unmend and save that MP for more DA'd Soul Eater's tbh. If opener aggro is an issue with your DPS, maybe swap some fending for slaying accessories? I run full slaying to make my "main combo" (souleater) give me back more HP.

    Also small pet peeve, the skill is Souleater.... Soul Eater is an anime
    (2)
    Last edited by AIex; 06-25-2015 at 05:18 PM. Reason: added reason for omitting unmend

  4. #4
    Player
    HidingYoshis's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Evangeline Lunaris
    World
    Midgardsormr
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AIex View Post
    I agree with this opener for the most part! Might I suggest shifting Dark Arts at the start if you're not already in combat
    After sleeping on it a bit, I do see the value in using Dark Arts before initiation, it allows me another off GCD for even better threat generation. I'm not really sure about waiting for MP ticks necessarily because I'm not sure it's an issue.

    I don't like Unmend except for ranged pulling -- The animation is long, and even with good ping by the time it hits the boss and you can Plunge, it will start moving toward me, which is not optimal.

    I'm running Fending until I get full Law, at which point I'll switch over to Slaying and Maiming accessories (will have one set of each strength and vitality, of course) for the extra threat generation.

    As for the Souleater thing: Was on phone when typing that out, I do much of my forum going on my phone during downtime / not being at my computer.
    (0)