Quote Originally Posted by Praesul View Post
If Alexander is going to be anything like Final Coil, I would take Awarness over Fracture or Mercy Stroke..

Both Fracture and Mercy Stroke are minor DPS gains, and fracture is really costly without the trait. Awareness was useful as fuck in Final Coil though, because SO MUCH of the bosses and adds crit in there, and at a fairly high rate.
Fracture isn't a DPS gain for the DRK, and is of questionable use otherwise.

Fracture is a 220 potency ability for 80 TP or 2.75 potency per TP. Your threat combo is (150+220+300)/3 or ~223 potency average with 3.53 potency per TP. Your unmodified SE combo is (150+250+260)/3 or 220 potency average at 3.47 potency per TP, and your Delerium combo is (150+250+280)/3 or ~226 potency at 3.58 efficiency.

I won't even bother with a DA SE combo as it's just going to get better than that. The only other abilities you might consider at this point are Scourge, which just blows every other GCD out of the water short of raw AOE against a ton of mobs. But the point of this is to show that Fracture is horrible.

There is literally one reason to ever bring fracture, and that is if you know your combo will be interrupted before you get the third ability off. At that point, Fracture is superior. But even considering using the ability could cause you to lose more DPS than simply keeping it off your bar, as you're talking bottom of the barrel potency levels before it can even start being considered.

To even call Fracture a DPS gain is farcical at best. It's a sidegrade of the absolute worst rotation for output that you have, on a combo that should only be used if you both need to regen mana and want to get some light healing in at the same time.

Long story short, don't use fracture. It's horrible.