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  1. #41
    Player
    Syfer22's Avatar
    Join Date
    Apr 2015
    Posts
    105
    Character
    Leon Harte
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I've been messing around with Low Blow. I used to be one of those tanks that would hold onto their stuns to interrupt a mob when they were using an ability, but I'm now starting to graduate into using it instead as a damage mitigation tool. Finally, right?
    (1)

  2. #42
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I just use it whenever it's up, unless of course there's specific ability that needs to be stunned at some point and I don't want to build Stun resistance.

    Gotta push that deeps
    (1)

  3. #43
    Player
    Pure-Power's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Caius Ragnarok
    World
    Exodus
    Main Class
    Lancer Lv 50
    For bonus attributes, are you taking strength, vitality, or a mix of both?
    (0)

  4. #44
    Player
    Syfer22's Avatar
    Join Date
    Apr 2015
    Posts
    105
    Character
    Leon Harte
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Pure-Power View Post
    For bonus attributes, are you taking strength, vitality, or a mix of both?
    Right now I'm doing full STR. I haven't hit any content that necessitates the bump in HP from putting everything into VIT yet.
    (0)

  5. #45
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    Thanks for making this guide!

    Feedback: Perhaps unabbreviate the abbreviations in the rotation section of your guide? I think it would facilitate in memorizing the rotation.
    (2)
    PS3 limitations

  6. #46
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    If Alexander is going to be anything like Final Coil, I would take Awarness over Fracture or Mercy Stroke..

    Both Fracture and Mercy Stroke are minor DPS gains, and fracture is really costly without the trait. Awareness was useful as fuck in Final Coil though, because SO MUCH of the bosses and adds crit in there, and at a fairly high rate.
    (0)

  7. #47
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    795
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Praesul View Post
    If Alexander is going to be anything like Final Coil, I would take Awarness over Fracture or Mercy Stroke..

    Both Fracture and Mercy Stroke are minor DPS gains, and fracture is really costly without the trait. Awareness was useful as fuck in Final Coil though, because SO MUCH of the bosses and adds crit in there, and at a fairly high rate.
    Fracture isn't a DPS gain for the DRK, and is of questionable use otherwise.

    Fracture is a 220 potency ability for 80 TP or 2.75 potency per TP. Your threat combo is (150+220+300)/3 or ~223 potency average with 3.53 potency per TP. Your unmodified SE combo is (150+250+260)/3 or 220 potency average at 3.47 potency per TP, and your Delerium combo is (150+250+280)/3 or ~226 potency at 3.58 efficiency.

    I won't even bother with a DA SE combo as it's just going to get better than that. The only other abilities you might consider at this point are Scourge, which just blows every other GCD out of the water short of raw AOE against a ton of mobs. But the point of this is to show that Fracture is horrible.

    There is literally one reason to ever bring fracture, and that is if you know your combo will be interrupted before you get the third ability off. At that point, Fracture is superior. But even considering using the ability could cause you to lose more DPS than simply keeping it off your bar, as you're talking bottom of the barrel potency levels before it can even start being considered.

    To even call Fracture a DPS gain is farcical at best. It's a sidegrade of the absolute worst rotation for output that you have, on a combo that should only be used if you both need to regen mana and want to get some light healing in at the same time.

    Long story short, don't use fracture. It's horrible.
    (2)

  8. #48
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Agreed. Fracture (cross classed) is a very situational move. However, I am curious to see how Skill Speed will effect the damage of DoTs since the change. Regardless, I doubt Fracture will beat Scourge anytime soon.
    (0)

  9. #49
    Player
    Miyuyu's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Sae Ra'nori
    World
    Faerie
    Main Class
    Ninja Lv 90
    Hey all! Figured I'd share a few of my tricks that I've picked up along the way.

    If single target - My general plan is to open with a big burst of threat. To that end, I use: Mend --> SC --> HS --> DA --> SS --> Carve and Spit --> PS - Pas

    At this point, I've frontloaded so much damage that I shouldn't have to worry about threat for a significant portion of time. At that point it's just a matter of DPSing. I toss up Blood Price immediately after I've established threat. Weave stun \ plunge (assuming this will not be needed for fight mechanics). I made it a habit to always hit dark arts immediately before I press SyS.

    I tend to only use Carve and Spit with Dark Arts during my threat combo and use it as an MP boost during my DPS time. This is because while it would be more DPS to use C&S with Dark Arts, using DA with Soul Eater leads for bigger self healing and thus more survivability. The rest is just hitting GCD abilities \ BP.
    (0)

  10. #50
    Player
    Miyuyu's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Sae Ra'nori
    World
    Faerie
    Main Class
    Ninja Lv 90
    As for AOE packs, I -try- to set it up such that I have salted down as I pull them to me. What I like to do here is initiate with mend in hopes of an unleashed proc, spam unleash a few times when the mobs are on me, and then hit blood price. After blood price goes up, I will start using Dark Arts + Abyssal Drain as much as humanly possible to assist with the self healing. I make sure to place Another Victim on the mob lowest so that I get a chunk of mana back when blood price is down.

    Sometimes though you'll drain mana due to using BP at a bad time or using dark passenger at the wrong time. In this case it's when I tend to fall behind and have to start going into syphon combos. If your DPS is GOOD, like.. REALLY good, or you have a SMN, you'll need to start looking at threat bars because as soon as your mana is safe, you may need to do PS combos for threat. Chances are your mana won't be strong enough for you to start spamming unleash \ abyssal. It really just depends on the group.
    (0)

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