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  1. #1
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    When should I use Dark Passenger? It's an OGCD skill which makes me feel like I should weaving it into my rotation, but it's so expensive to use I feel like it's not worth it, maybe when you're OT and trying to pump out the damage but not MT.

    Also, I'm not 60 yet, but it seems to me that Carve and Spit is one of those things that if you're MT you should save for when you get low on MP and need more right away because you don't have the enmity to keep doing Syphon Strike combos. Am I correct with this?

    Also I should note that from what I've experienced, Dark Arts + Power Slash generates PHENOMENAL enmity, so much so that I'm good to go with Syphon Strike rotations for a good 4-5 combos afterwards before considering using another enmity booster. This will probably change in endgame as people start knowing how to completely unload upon the first pull but that just makes DA + PS even more worth as an opener to me.
    (1)
    Last edited by Zyph; 06-24-2015 at 12:57 AM.

  2. #2
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    When should I use Dark Passenger?
    Use DP whenever it is on cooldown and you have 2 or more enemies, even if it is not paired with Dark Arts. No matter how you slice it, it is more powerful than if you were to use that same amount of mana on a DA/SE single target.

    it seems to me that Carve and Spit is one of those things that if you're MT you should save for when you get low on MP and need more right away because you don't have the enmity to keep doing Syphon Strike combos.
    S&C is amazing. I thought it would be a DPS move, but 99% of the time, I'm using it for MP. I'm NEVER holding on to it. Trust me, you can never have too much MP

    This will probably change in endgame as people start knowing how to completely unload upon the first pull but that just makes DA + PS even more worth as an opener to me.
    The DA/PS opener is still that way in the endgame. I'm about i155 now and doing the expert dungeons and it still holds true.
    (0)